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Giveaway of the Day

Giveaway of the Day

Morphs in Zbrush 4 Poser

Started by dRaCX, November 15, 2015, 10:24:42 PM

Previous topic - Next topic

0 Members and 3 Guests are viewing this topic.

dRaCX

NOTE: I really do thank all those who add comments and info to my threads, I really do...but...Please do not post youtube videos!

Links are just fine, but due to my slow net at home..videos posted slow my page loading to a crawl. It's a bit of a pain taking time to try and help people if I have to wait 20+ minutes for a page to load.

Thank You!
:java:

Radkres


dRaCX


Dreamer

An Ye Harm None, Do What Ye Will
it's my keyboard that's dyslexic, not me!

dRaCX

Oh well....I did find a solution though...LOL


Another fella was having the exact same problem and I lucked out and found it.


ANSWER:

The asssesment that Silo does not have import functions is incorrect.


* By default, Silo's OBJ import settings has "Import Groups As Objects" selected, which is why you see all of your facet groups turned into each individual meshes and your vertex count more than doubled.  This already broke compatability for a morph target.


Which by the way, is one of two things for morph target work that matter (besides keeping one grouped mesh).  Faces and edges do not matter.  Only vertices, both in count, and order is viable for a correct MT.  You can literally strip everything out of the OBJ file except for the correct ordered "v" (vertex) code.


* Also by default, Silo's OBJ export settings has "Export Objects As Groups" selected, which reverses the process and turns each individual mesh back to a facet group desingation in the OBJ file.  Alas, it is already to late, because once those groups were separated, all was lost...

So, what you need to do is; Under "File" drop-down selections, select "File Format Settings".  When you have that tab you will have another drop-down box containing file formats.  Select "Obj Options", and procede to unselect both the "Import Groups As Objects", and the "Export Objects As Groups" parameters.


This will solve your "Wrong number of vertices." issue


Dreamer

Quote from: dRaCX on August 26, 2017, 08:26:20 PM
Would seem so then...I'm still trying to find info on Silo's Retain Vertex Order option...so far not much luck.
Don't stress over it too much, I have been thinking of looking into a new modeler for a bit now and this is kinda the push I need.
Silo has been good but I am now starting to out pace what it can handle lol
An Ye Harm None, Do What Ye Will
it's my keyboard that's dyslexic, not me!

dRaCX

Quote from: Dreamer on August 26, 2017, 08:17:01 PM
Ok just tried the file you gave me dRaCX and it works just like the box said it would.
I would say that confirms it is some thing Silo is doing that is borking up my attempts at making a morph

Would seem so then...I'm still trying to find info on Silo's Retain Vertex Order option...so far not much luck.

Dreamer

Ok just tried the file you gave me dRaCX and it works just like the box said it would.
I would say that confirms it is some thing Silo is doing that is borking up my attempts at making a morph
An Ye Harm None, Do What Ye Will
it's my keyboard that's dyslexic, not me!

Dreamer

Quote from: dRaCX on August 26, 2017, 07:59:47 PM
You're very welcome! I'm not a crusty old fart anymore...I stepped on a corn flake the other morning and now I'm a cereal killer.
:tearlaugh: :tearlaugh: :tearlaugh:

:(ROFLMAO:
An Ye Harm None, Do What Ye Will
it's my keyboard that's dyslexic, not me!

dRaCX

Quote from: Dreamer on August 26, 2017, 07:49:43 PM
Thanks, I'll give that a try once I finish saving out MAT files. I only have a gazillion left to do :thud:

You're very welcome! I'm not a crusty old fart anymore...I stepped on a corn flake the other morning and now I'm a cereal killer.
:tearlaugh::tearlaugh::tearlaugh: