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Giveaway of the Day

Giveaway of the Day

Morphs in Zbrush 4 Poser

Started by dRaCX, November 15, 2015, 10:24:42 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Dreamer

So screen grabs
PoserEx= What I did to export to Silo
SiloIm=Loading the obj in Silo to work on
SiloEx= Saving out of Silo
PoserIm= Trying to load the morph in poser and the error message


All I did was move some points around. Not sure where to look for vertex count so can't say on that right now

[attachment deleted by admin]

[attachment deleted by admin]
An Ye Harm None, Do What Ye Will
it's my keyboard that's dyslexic, not me!

dRaCX

Quote from: Dreamer on August 25, 2017, 04:40:17 PM
Thanks, yeah Silo doesn't have any pop up tick boxes on import so its probably how I exported from poser.
I only use the translate, rotate and scale tools when making a morph as I don't trust the others to add/remove bits

You're very welcome, I hope it helped! Blender doesn't have pop-up options for import/export, they show up on the side panel when undertaking one of the options...I placed them like that to show clearly the options to untick.

But yeah, if you exported the obj out of Poser any other way than shown here then the problem most likely began from moment one. But as heddheld suggested...screenshots make it easier to spot any problems.
:java:

dRaCX

Quote from: heddheld on August 25, 2017, 05:14:28 PM
nice mini tut DracX .......can see you used sculpting for morphs .....hows blender stack up against Zbrush ?...........not that I will be buyin Zbrush unless I get a win on lottery rofl
is only for interest


couple of things ........on import you need poly groups checking if u have more then one body part
eg for a FBM
and if u have NOT deleted the light an cam (you have lost the cube haven't u  lol )
best to have only selected ticked too for export

Thank you. Though Blender has come a long way and is second to none for an all-in-one modeling/gaming package....it isn't fair to compare it to a sculpting program designed just for that purpose based on a few sculpting options added to Blender. They are good yes, as good as ZBrush? - No!

I didn't touch on the poly groups checking for the simple reason that in this example it wasn't necessary. I have Blender set up to load clean, no lights, cam, or anything. I like building from a blank slate! I have Poser and ZBrush set up the same way....I have always done this. It's how I roll!
:java:

Dreamer

Thanks, yeah Silo doesn't have any pop up tick boxes on import so its probably how I exported from poser.
I only use the translate, rotate and scale tools when making a morph as I don't trust the others to add/remove bits
An Ye Harm None, Do What Ye Will
it's my keyboard that's dyslexic, not me!

dRaCX

Quote from: Dreamer on August 24, 2017, 04:41:23 PM
More like it wont even load it, its been a while since I tried but from memory I get a error box saying some thing along the lines of incorrect vertex count or some thing along those lines.
Yes I have been very very carefull to not add or remove any thing when pushing polly's around

Well, then you're not as careful as you may think because that error means something was added! I did an example morph of V4 face in blender last night to show what I'm talking about.

It's important to note that your modeling program's import/export options may differ just a bit.

[attachment deleted by admin]

Dreamer

Quote from: dRaCX on August 24, 2017, 02:29:45 PM
Let me guess....when you load the morphed obj into Poser and dial it you get an exploding face?
More like it wont even load it, its been a while since I tried but from memory I get a error box saying some thing along the lines of incorrect vertex count or some thing along those lines.
Yes I have been very very carefull to not add or remove any thing when pushing polly's around
An Ye Harm None, Do What Ye Will
it's my keyboard that's dyslexic, not me!

dRaCX

Quote from: Dreamer on August 23, 2017, 05:01:59 PM
Hi dRaCX, normally its the head I am wanting to morph though I have a few body morphs I would like to tackle once I get better at heads lol.
Silo doesn't have a bridge unfortunately so I have to save out a object first to work on

Let me guess....when you load the morphed obj into Poser and dial it you get an exploding face?

Dreamer

Quote from: dRaCX on August 23, 2017, 12:47:07 PM
Ok folks, this may sound like a stupid question at first...but it'll make perfect sense once I explain!

Dreamer - What body part are you trying to morph and how are you transferring it? (a bridge like GoZ or saving it as an object first?)
Hi dRaCX, normally its the head I am wanting to morph though I have a few body morphs I would like to tackle once I get better at heads lol.
Silo doesn't have a bridge unfortunately so I have to save out a object first to work on
An Ye Harm None, Do What Ye Will
it's my keyboard that's dyslexic, not me!

dRaCX

Quote from: heddheld on August 18, 2017, 02:04:22 PM

nice tut DracX be nice to see how you make inj/rems but 95% sure I know ;-)
but a new trick is always fun to know  :java:

I did write a tut for that as well!
It's here ---> http://www.thefantasiesattic.net/attic/index.php?topic=13822.0

dRaCX

Ok folks, this may sound like a stupid question at first...but it'll make perfect sense once I explain!

Dreamer - What body part are you trying to morph and how are you transferring it? (a bridge like GoZ or saving it as an object first?)