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in my little paws

Petege
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Hipshot
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 :ghost: :ghost: :ghost:

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Halloween is coming!

McGrandpa

2025-10-10, 01:04:27
Hey Zeus FX, welcome back!Great job to Dark Angel, she swatted the heck outta some gremlins! :peek: :Hi5: :woohoo:

Zeus Fx

2025-10-09, 13:07:22
Hello everyone. It is good to be back

Hipshot

2025-10-02, 08:51:51
 :gday: Sounds like the gremlins have once again broken loose.   Think we need to open the industrial microwaves.   :peek:

Skhilled

2025-10-01, 18:54:22
Okey, dokey. You know how to find me, if you need me.  :gday:

DarkAngel

2025-10-01, 17:18:59
nopers just lost a bit

Skhilled

2025-09-30, 20:07:14
DA, Are you still locked out?

DarkAngel

2025-09-29, 15:34:23
Hope site behaves for a bit.

McGrandpa

2025-09-29, 14:04:22
Don't sound so good, Mary!

McGrandpa

2025-09-29, 14:03:44
My EYES!  My EYES!  Light BRIGHT Light BRIGHT!

DarkAngel

2025-09-27, 17:10:12
I locked me out of admin it would seem lol

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Giveaway of the Day

Giveaway of the Day

Morphing Railing Add On

Started by Margy, January 26, 2013, 01:08:47 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Aelin

The first message is edited because there is an addon pack now.
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Jherrith



"But who is stronger, truly, I asked myself, he who continues to wound and bleed himself to please others, or he who refuses any longer to do so?"


Fighting Slave of Gor by John Norman

Margy

It's just a new OBJ (a few extra rings of vertices at each end of each rail), a new PP2, (and a new DSA for DAZ Studio users to auto-apply DS materials). The files will be in the same place as the original Railing01 props. On loading it looks exactly the same as the 'Pillar And Rails' prop, i.e. one pillar with three rails sticking out but there are now 11 morph dials:
Bidirectional morphs:
- Shorten-Extend - same as the 'Extend Railings' morph on the original.
- Horizontal Correction / Vertical Correction - extra adjustment mainly when Shorten-Extend is used with other morphs (can be used alone as a sharper Slope/Offset).
Unidirectional morphs:
- Slope Up / Slope Down - the start and end of each rail stays horizontal, the middle slopes up or down.
- Offset Left / Offset Right - the start and end of each rail are parallel to the unmorphed rail, the middle is at an angle
- Bend Left 90 / Bend Right 90 - 90 degree angle between start and end of each rail.
- Bend Left 45 / Bend Right 45 - 45 degree angle between start and end of each rail. Extra morph since the 90 degree one deforms too much at halfway values)
by 3DCheapskate (Pete Williams)
commercial renders ok

"Morphing-Railing-Add-On"

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EDIT: there is in July 2023 an Add on for