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i figured i would try here first who better to ask than fellow artists
 

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Have You tried Google? "Hands on head photo" and see if that triggers your memory?  :peek:
 

vash99

2024 May 09 11:19:09
im trying to recreate a pose from the 80sits a simple 2 quarters headshot of a woman loking at the camera both arms bent in front of her hands on her head for the life of me i cant remember how to do the pose
 

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Author Topic: Morphs in Zbrush 4 Poser  (Read 12575 times)

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Re: Morphs in Zbrush 4 Poser
« Reply #20 on: August 22, 2017, 05:22:57 AM »
Lol Silo is ok once you get past some of its quirks
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Re: Morphs in Zbrush 4 Poser
« Reply #21 on: August 23, 2017, 02:19:13 AM »
just had a google ......smith micro have it for a while ?? can find on steam but even that was 2012
not exactly cheap either  :(ROFLMAO:


am sure its the vertex order ........will be on import options somewhere ....can you take a screen shot ?? maybe me or DracX or other may see something that needs checking


short ad I saw makes it look good for morphs .......but some posts say it crash a lot ?


The only place I have options to tick boxes is on the export of a obj from poser. Silo doesn't have options on import.

Silo can crash a bit particularly when dealing with large and/or heavy meshes, as long as you are aware of it and save regally its not too much of a issue but it can be a bit inconvenient.
Its about the only thing I don't like about it.   
An Ye Harm None, Do What Ye Will
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Offline Aelin

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Re: Morphs in Zbrush 4 Poser
« Reply #22 on: August 23, 2017, 06:31:37 AM »
The only place I have options to tick boxes is on the export of a obj from poser. Silo doesn't have options on import.

Silo can crash a bit particularly when dealing with large and/or heavy meshes, as long as you are aware of it and save regally its not too much of a issue but it can be a bit inconvenient.
Its about the only thing I don't like about it.
In fact Silo seems to crash like Hexagon with a 64bit system.

Now I use Wings 3D, and even if I don't understand everything, I'm better inside than in Hexagon. And I finally can do myself my UVs.

Concerning Zbrush, we have a little topic here ; I don't know if this can bring you or not toward "Zbrush for dummies" :psycho:
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Offline dRaCX

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Re: Morphs in Zbrush 4 Poser
« Reply #23 on: August 23, 2017, 12:47:07 PM »
Ok folks, this may sound like a stupid question at first...but it'll make perfect sense once I explain!

Dreamer - What body part are you trying to morph and how are you transferring it? (a bridge like GoZ or saving it as an object first?)

Offline dRaCX

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Re: Morphs in Zbrush 4 Poser
« Reply #24 on: August 23, 2017, 12:56:52 PM »

nice tut DracX be nice to see how you make inj/rems but 95% sure I know ;-)
but a new trick is always fun to know  :java:

I did write a tut for that as well!
It's here ---> http://www.thefantasiesattic.net/attic/index.php?topic=13822.0

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Re: Morphs in Zbrush 4 Poser
« Reply #25 on: August 23, 2017, 05:01:59 PM »
Ok folks, this may sound like a stupid question at first...but it'll make perfect sense once I explain!

Dreamer - What body part are you trying to morph and how are you transferring it? (a bridge like GoZ or saving it as an object first?)
Hi dRaCX, normally its the head I am wanting to morph though I have a few body morphs I would like to tackle once I get better at heads lol.
Silo doesn't have a bridge unfortunately so I have to save out a object first to work on
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Offline dRaCX

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Re: Morphs in Zbrush 4 Poser
« Reply #26 on: August 24, 2017, 02:29:45 PM »
Hi dRaCX, normally its the head I am wanting to morph though I have a few body morphs I would like to tackle once I get better at heads lol.
Silo doesn't have a bridge unfortunately so I have to save out a object first to work on

Let me guess....when you load the morphed obj into Poser and dial it you get an exploding face?

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Re: Morphs in Zbrush 4 Poser
« Reply #27 on: August 24, 2017, 04:41:23 PM »
Let me guess....when you load the morphed obj into Poser and dial it you get an exploding face?
More like it wont even load it, its been a while since I tried but from memory I get a error box saying some thing along the lines of incorrect vertex count or some thing along those lines.
Yes I have been very very carefull to not add or remove any thing when pushing polly's around
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Offline dRaCX

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Re: Morphs in Zbrush 4 Poser
« Reply #28 on: August 25, 2017, 11:30:16 AM »
More like it wont even load it, its been a while since I tried but from memory I get a error box saying some thing along the lines of incorrect vertex count or some thing along those lines.
Yes I have been very very carefull to not add or remove any thing when pushing polly's around

Well, then you're not as careful as you may think because that error means something was added! I did an example morph of V4 face in blender last night to show what I'm talking about.

It's important to note that your modeling program's import/export options may differ just a bit.

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Re: Morphs in Zbrush 4 Poser
« Reply #29 on: August 25, 2017, 04:40:17 PM »
Thanks, yeah Silo doesn't have any pop up tick boxes on import so its probably how I exported from poser.
I only use the translate, rotate and scale tools when making a morph as I don't trust the others to add/remove bits
An Ye Harm None, Do What Ye Will
it's my keyboard that's dyslexic, not me!