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vash99

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i figured i would try here first who better to ask than fellow artists
 

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Have You tried Google? "Hands on head photo" and see if that triggers your memory?  :peek:
 

vash99

2024 May 09 11:19:09
im trying to recreate a pose from the 80sits a simple 2 quarters headshot of a woman loking at the camera both arms bent in front of her hands on her head for the life of me i cant remember how to do the pose
 

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vash99

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i tried during the infusion it didnt help
 

Radkres

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Have You Tried a Warm Compress  to see if that helps?
 

vash99

2024 May 05 01:28:09
no swelling just feels like my forearm is on fire
 

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thelufias

2024 May 04 08:24:32
I use to use Ice Packs to lesson the pain and swelling. Worked well.
 

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2024 May 03 11:29:10
had chemo today this time the iv went into my hand so now my hand and arm hurts as a result of the chemo i can't wait till this is done

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Giveaway of the Day

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Author Topic: Parmatic  (Read 1284 times)

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Offline Aelin

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Parmatic
« on: December 26, 2016, 11:10:45 AM »
Now, another python script for Poser by Bagginsbill, Parmatic
https://sites.google.com/site/bagginsbill/free-stuff/parmatic

The page above explain a little Parmatic. Here a citation only:
Quote
These scripts will scan your materials in a figure or prop, create actor parameters for them, then update *ALL* the materials as you adjust the parameters IN REAL TIME!

Nodes in your shader tree that are to be parameterized must be named a special way. The name must begin with PM: and be followed by a node name. Following the node name, separated by another :, is an optional list of input names. Input names should be separated by commas. If you want all numeric inputs, use a * for the input list.
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Offline Jherrith

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Re: Parmatic
« Reply #1 on: December 26, 2016, 01:08:58 PM »
OK now that you have me totally confused on this "script" what I want to know is what do it offer to my scene.

"These scripts will scan your materials in a figure or prop, create actor parameters for them, then update *ALL* the materials as you adjust the parameters IN REAL TIME!"


In simple English what does that mean?



"But who is stronger, truly, I asked myself, he who continues to wound and bleed himself to please others, or he who refuses any longer to do so?"


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Offline Aelin

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Re: Parmatic
« Reply #2 on: December 26, 2016, 01:40:05 PM »
For the moment i don't use Parmatic.

But for what I understood, Parmatic is a kind of tool for the Material room.
For example when you change only for one scene some textures. I don't know, for 10 walls; one is done, and with Parmatic you apply quickly on 9 others.
It's to make changes to materials via dials.

Here, before the risk of shutdown on RDNA forums, you have one topic on Parmatic:
Parmatic automatically parameterize your Materials

It could be use for skin of characters.
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Offline Jherrith

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Re: Parmatic
« Reply #3 on: December 26, 2016, 02:22:16 PM »
Which in my mind implies people (artists) with way better skills than I wold get use out of it ... not taking away from those who can use this and to its potential but it is certainly beyond my skills ... so come out you skilled folks and demonstrate and describe how it works.


"But who is stronger, truly, I asked myself, he who continues to wound and bleed himself to please others, or he who refuses any longer to do so?"


Fighting Slave of Gor by John Norman