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G4 in Superfly
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Here's G4 rendered in the new Superfly engine in PP-11. I finally got all my external runtimes linked to the new Poser, and thought I'd give G4 a go. I have to say, I had a few surprises..... First, the skin I use for G4 in the TNA series is modified a fair amount. I've hand painted her skin in Photoshop to give it a warm tan texture, and of course added her 2 small tattoos. Her skin also uses the EZSkin2 SSS shaders by Snarygribly. The first time I rendered her in PP-11, she rendered pure white - like a sheet of paper. No details at all. Her hair rendered fine. I ended up just using the modified skin mat with no SSS shader, and she rendered normally, but her skin just looked flat and plastic, as if I'd rendered her in P-8. I opened the material room, and manually added the SSS node to all her skin sections, and this was the final result.
I have to say at the moment, I'm not hugely overwhelmed by the new Poser. That may change as I explore it more thoroughly - it is a whole new can of worms. It doesn't seem as stable as either PP-2014 or 2012. I tried using the floor prop from DMRs DreamArt set, but every time I added it, PP-11 crashed immediately. I ended up using a floor from one of the other DM sets, and it worked fine. The wall prop is from DreamArt, and it worked fine.
The original image was rendered at 2250 X 3300 - I downsized it just a tad to fit the 3000 pixel limit. It took several hours to render.... I started the render, and after an hour, I just left the render to cook, and went to bed. The only postwork on this is my signature - everything else is just as it came out of the render oven.
I think it's safe to say, as complex as some of my scenes are in the T.N.A. story, I'll still be using PP-2014 for about 95% of the time. :-D
Thanks for dropping by, and for all your comments and support!
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