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in my little paws

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Halloween is coming!

McGrandpa

2025-10-10, 01:04:27
Hey Zeus FX, welcome back!Great job to Dark Angel, she swatted the heck outta some gremlins! :peek: :Hi5: :woohoo:

Zeus Fx

2025-10-09, 13:07:22
Hello everyone. It is good to be back

Hipshot

2025-10-02, 08:51:51
 :gday: Sounds like the gremlins have once again broken loose.   Think we need to open the industrial microwaves.   :peek:

Skhilled

2025-10-01, 18:54:22
Okey, dokey. You know how to find me, if you need me.  :gday:

DarkAngel

2025-10-01, 17:18:59
nopers just lost a bit

Skhilled

2025-09-30, 20:07:14
DA, Are you still locked out?

DarkAngel

2025-09-29, 15:34:23
Hope site behaves for a bit.

McGrandpa

2025-09-29, 14:04:22
Don't sound so good, Mary!

McGrandpa

2025-09-29, 14:03:44
My EYES!  My EYES!  Light BRIGHT Light BRIGHT!

DarkAngel

2025-09-27, 17:10:12
I locked me out of admin it would seem lol

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Giveaway of the Day

Giveaway of the Day

Terrains with Wings 3D

Started by mtdana, January 18, 2017, 11:10:29 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

mtdana

Thank you Aelin, I thought the UV would be a snap but the default unfold didn't make a nice map  :yeow: So but trying again and I found Normal Projection is the one to use :) I'll do another tut on UV and texturing.

Aelin

 :woohoo: Another kind of play in Wings  :urock:

I trying to end the UV map part in my project, and it's not always a piece of cake :thud: But with a terrain, the project map is probably the better way to work.

Terrain could be the next project  :heeheehee:

:ty2:
********
Check FRM for great products

mtdana

You will need to UV the mesh, I won't go over that this time but I used the Project Normal method.


Finally export it as an OBJ. On the top bar open File and Export, in the window I check triangulate and change the export size to 500 so I don't have to scale the mesh every time I load it.


That's it!, I hope this was informative and you will have fun sculpturing in Wings 3D!!!   



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mtdana

Creating Hills
Now the fun part :) Mouse over the grid while pressing the Left Mouse Button and you will see the grid start to rise. Change the influence size to make bigger hills or just have fun shaping the grid. When you are done be sure to exit Sculpture mode by opening the Sculpture Control Menu (Control-Right-Click) and clinking Exit.   


Smooth the grid
Select the whole mesh, Right-Click to open the menu and click smooth. I also moved the mesh back so the origin is closer to the front edge.

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mtdana

Sculpture Mode:
On the top bar open the Tools menu and select Sculpt. To operate Sculpture mode you will need to open its Control Menu using Control-Right-Click. Do this now and click Push/Pull. The other thing you can do is control the size of the influence. Move the mouse somewhere on the grid, press the ALT key and you will see a blue ball, it can be sized by mousing left-right.

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mtdana

I was asked a question by the Attic Archaeologist (Aelin) and it got me thinking if you can use Wings 3D to create a simple terrain, it turns out the answer is yes and it is actually fun. I just learned how to do this so I won't go into all the options, but lets get started.


Create a grid and delete the sides and bottom:
1. Right click in workspace and highlight the grid menu item, then click on the little box. This will open the grip properties window, increase Rows/Cols to a larger number, I used 30. Click OK. I also changed the view so Z is coming at you, for the applications I use this will be the front of the mesh.   

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