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Halloween is coming!

McGrandpa

2025-10-10, 01:04:27
Hey Zeus FX, welcome back!Great job to Dark Angel, she swatted the heck outta some gremlins! :peek: :Hi5: :woohoo:

Zeus Fx

2025-10-09, 13:07:22
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Hipshot

2025-10-02, 08:51:51
 :gday: Sounds like the gremlins have once again broken loose.   Think we need to open the industrial microwaves.   :peek:

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2025-10-01, 18:54:22
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DarkAngel

2025-10-01, 17:18:59
nopers just lost a bit

Skhilled

2025-09-30, 20:07:14
DA, Are you still locked out?

DarkAngel

2025-09-29, 15:34:23
Hope site behaves for a bit.

McGrandpa

2025-09-29, 14:04:22
Don't sound so good, Mary!

McGrandpa

2025-09-29, 14:03:44
My EYES!  My EYES!  Light BRIGHT Light BRIGHT!

DarkAngel

2025-09-27, 17:10:12
I locked me out of admin it would seem lol

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Giveaway of the Day

Giveaway of the Day

Dice with Wings3D

Started by Aelin, December 21, 2016, 10:35:55 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Aelin

Excellent! :thumb_up:
I didn't know too, but I looked some tutorials of David Brinnen a saw it's possible. This is a difference with Hexagon, because for the moment when I smooth something in Hexagon, I have the complete object following the same path :thud:
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mtdana

Thanks Aelin easy to follow tutorial, I didn't know smoothing would created the circles, while the dots were selected I extruded then in a little and added a material. :lite2:

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thelufias

Very impressive Aelin....Very well done my Dear.....

Aelin

Unselect, then select all the square.
It's not an obligation, but we can use S button, once or twice, all depends of the first step with Tighten.

(yes on my final result I made without the "vertex color" to show how the 'circles' are inside)

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Aelin

Unselect all.
To have regular circles, we need to select all necessary parts in dice faces (again the sum of 2 opposite faces is always 7).
Right Click => Insert
Click twice on S button, to transform intern squares in circles.
Right click => Vertex color to choose a material color.
Right click => Extrude => Normal   and enter a bit circles in dice.

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Aelin

We need to unselect all points, to connect some of them. Otherwise, you will have a diagonal connection, when we hope a grid.
Select by I button is the same kind of issue.

So once again here it's a manually selection, on all faces. Look the first screen capture below.
Unselect, and to make the same thing vertically, it's not possible to use the same way. Indeed, as lines separate an edge of face to the other, points connect with their direct neighbor.
To have the good way, it's necessary to select the 2 new edges in middle of each face. Then
Right click => Cut => 3      3
You obtain the second screen capture.
Add to your selection the points of edges, and Right click => Connect

[attachment deleted by admin]
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Aelin

Remember, the sum of 2 opposite faces is always 7!
Select each future face like on screen capture below.
Right click => Cut => 3      3
Immediately, you see points appearing.

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Aelin

Right click => Scale uniform
then select all edges to work on the shape of object.
Right click => Bevel as much as possible.

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Aelin

I little something to start, even if it's not perfect.

Right click => Octotoad
Immediately, select all object (the red square in the top of program).
Right click => Tighten

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