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in my little paws

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Halloween is coming!

McGrandpa

2025-10-10, 01:04:27
Hey Zeus FX, welcome back!Great job to Dark Angel, she swatted the heck outta some gremlins! :peek: :Hi5: :woohoo:

Zeus Fx

2025-10-09, 13:07:22
Hello everyone. It is good to be back

Hipshot

2025-10-02, 08:51:51
 :gday: Sounds like the gremlins have once again broken loose.   Think we need to open the industrial microwaves.   :peek:

Skhilled

2025-10-01, 18:54:22
Okey, dokey. You know how to find me, if you need me.  :gday:

DarkAngel

2025-10-01, 17:18:59
nopers just lost a bit

Skhilled

2025-09-30, 20:07:14
DA, Are you still locked out?

DarkAngel

2025-09-29, 15:34:23
Hope site behaves for a bit.

McGrandpa

2025-09-29, 14:04:22
Don't sound so good, Mary!

McGrandpa

2025-09-29, 14:03:44
My EYES!  My EYES!  Light BRIGHT Light BRIGHT!

DarkAngel

2025-09-27, 17:10:12
I locked me out of admin it would seem lol

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Giveaway of the Day

Giveaway of the Day

UVmap in Wings3d

Started by Aelin, February 06, 2018, 08:17:32 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Aelin

Thanks for the name of the button  :mwah:

Each time I clean up an object (even before to go in UVmap), I obtain weird stuff, like missing edges :hypno: It's hard when you have stairs and it's no more stairs - or maybe it's "the" new architecture  :tearlaugh:
Wings3d cleans too much at home  :tearlaugh: :shrug:
********
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mtdana

Quote from: Aelin on February 13, 2018, 10:33:01 AM
Thanks guys!
I'm messing with an UVmap since 2 days  :shrug: :tearlaugh: But I learnt another thing: when you have lonely points (for many reasons) on an edge, if you remove them when you are in UVmap, then close the program or the UVmap, you'll have to restart all the UVmap part that you were to made :thud:

Another thing, but this time I missed to tell concerning the UVmap window.
When you make a rotation, it's possible to controle it:
- either clicking (and keeping) Shift + left click => the rotation goes 15° by 15°.
- or click on the button (with 2 arrow) above the "button with padlock" (sorry, I don't know the name of those 2 buttons). A little window appears, and you can enter a number inside.


Cleanup command should remove isolated point, yes do UV last after geometry is done.  :tearlaugh:


I think it is the tab key Aelin.  :shrug:


Thanks for update!



Aelin

Thanks guys!
I'm messing with an UVmap since 2 days  :shrug: :tearlaugh: But I learnt another thing: when you have lonely points (for many reasons) on an edge, if you remove them when you are in UVmap, then close the program or the UVmap, you'll have to restart all the UVmap part that you were to made :thud:

Another thing, but this time I missed to tell concerning the UVmap window.
When you make a rotation, it's possible to controle it:
- either clicking (and keeping) Shift + left click => the rotation goes 15° by 15°.
- or click on the button (with 2 arrow) above the "button with padlock" (sorry, I don't know the name of those 2 buttons). A little window appears, and you can enter a number inside.
********
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mtdana

Thank you Aelin - I always have to relearn this :) :sno:

Scouseaphrenia


Aelin

And look at you after so many coffee

:tearlaugh:
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Scouseaphrenia

Quote from: thelufias on February 06, 2018, 01:07:33 PM
Neat tut Aelin....very well done......

And not a bad idea Scouse...if "K" agrees.... :java:


after lengthy negotiation punctuated by several meltdowns and 16 litres of americano K has agreed to loan me out for a modest consideration...

:java: :java: :java: :java: :java: :java: :java: :java: :java: :java: :java: :java: :java: :java: :java: :java: :java: :java: :java: :java:

thelufias

Neat tut Aelin....very well done......

And not a bad idea Scouse...if "K" agrees.... :java:

Scouseaphrenia

looks good. maybe I should join forces with someone (if Kianna doesnt mind...) and do a joint effort...


Aelin

It's done, now your object can receive textures in another program: Photoshop, PSP, Photofiltre. That asks a little work, but at least you - or somebody using your objects - can now multiply possibilities.
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