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thelufias

2024 May 12 08:16:47
 :mom4: To All The Moms
 

vash99

2024 May 10 09:11:17
i figured i would try here first who better to ask than fellow artists
 

Radkres

2024 May 10 09:37:32
Have You tried Google? "Hands on head photo" and see if that triggers your memory?  :peek:
 

vash99

2024 May 09 11:19:09
im trying to recreate a pose from the 80sits a simple 2 quarters headshot of a woman loking at the camera both arms bent in front of her hands on her head for the life of me i cant remember how to do the pose
 

thelufias

2024 May 07 08:31:06
Gooooood Morning to everyone....:java: Ahhhhh
 

vash99

2024 May 06 10:50:12
a little
 

Radkres

2024 May 06 06:11:19
is it getting any better?  :coffeemaker:
 

vash99

2024 May 05 10:56:57
i tried during the infusion it didnt help
 

Radkres

2024 May 05 02:50:17
Have You Tried a Warm Compress  to see if that helps?
 

vash99

2024 May 05 01:28:09
no swelling just feels like my forearm is on fire
 

thelufias

2024 May 04 09:23:33
It's SATURDAY MORNING...Cartoon time with Marvin the Martian
 

thelufias

2024 May 04 08:24:32
I use to use Ice Packs to lesson the pain and swelling. Worked well.
 

vash99

2024 May 03 11:29:10
had chemo today this time the iv went into my hand so now my hand and arm hurts as a result of the chemo i can't wait till this is done
 

Fafnir

2024 May 03 06:33:28
 :c-cat:
 

thelufias

2024 May 02 09:17:51
It's a Rainy May Day in May..A good day for :java:

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Author Topic: creating MAT Pose pz2  (Read 3863 times)

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Offline Aelin

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Re: creating MAT Pose pz2
« Reply #10 on: July 12, 2015, 11:20:49 AM »
I check, and finally, the node with displacement is added. Just it doesn't work in pz2 for Daz.
Have you an idea on this problem?
I have already problems with diplacement settings bewteen DS and Poser, then if Daz eats my displacement  :shock:

In the same time, i will try to find an example in my librairie. If i find a solution, i say here.

***********
Well, i find a product in my librairie which came of the Daz site. With diplacement. But when the texture is loaded on its object, nothing on the displacement  :thud:
Then, i suppose the problem is Daz, not me.
********
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Online Jherrith

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Re: creating MAT Pose pz2
« Reply #11 on: July 12, 2015, 12:09:33 PM »
Sounds about right to me


"But who is stronger, truly, I asked myself, he who continues to wound and bleed himself to please others, or he who refuses any longer to do so?"


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Online Jherrith

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Re: creating MAT Pose pz2
« Reply #12 on: July 12, 2015, 03:29:09 PM »
That too sounds about right ... we just be poking about to see if it is something I can learn ... without going :psycho:


"But who is stronger, truly, I asked myself, he who continues to wound and bleed himself to please others, or he who refuses any longer to do so?"


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Offline Aelin

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Re: creating MAT Pose pz2
« Reply #13 on: July 12, 2015, 03:54:39 PM »
i make two material files, one for DS and one in Poser so the settings are Poser native.
The materials created in DS don't always work in Poser and vice versa.
I made mat and pz2 files. I tried even several things with a notebook to check in Daz. No change, displacement never appeared.
But for the product by Poser by Daz, it's a pz2 file by them, and displacement is in their code, but not in settings of scene  :shock:
********
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Offline Aelin

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Re: creating MAT Pose pz2
« Reply #14 on: July 12, 2015, 05:41:44 PM »
Tomorrow nown otherwise  :thud: before the bed :psycho:
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Offline Aelin

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Re: creating MAT Pose pz2
« Reply #15 on: July 13, 2015, 04:06:14 PM »
To start, i wasn't enough sure to do a good bumpmap because of belts lol

Ok, displacement is in DS4, a good point (i didn't see in). But in Daz 3 nothing. I'll add in this message a screen capture after ending my render.

*********
This is the situation for all displacements in DS3. No "displacement map"
And when i force the displacement, options are to 0.

[attachment deleted by admin]
********
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Offline Aelin

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Re: creating MAT Pose pz2
« Reply #16 on: July 13, 2015, 04:34:28 PM »
Yes, it's the only solution. I know we don't pass 33% and -0.2 and 0.2.
But it's pity because it's in the code.

I conserve DS3 because i can do with scenes with several people, and reflections. Not case in DS4 (even if i have too).

I forget: thank you to have taken time on this  :so-shy:
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