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Programs and more Programs => Poser => Poser Tutorials => Topic started by: DarkAngel on November 26, 2011, 06:18:02 AM

Title: creating MAT Pose pz2
Post by: DarkAngel on November 26, 2011, 06:18:02 AM
This is a bit old but may still be helpful:

How to create a PZ2 file using Poser & a simple editor (http://www.sharecg.com/v/19993/view/3/Text-Entry-Tutorial/Creating-a-MAT-Pose-Pz2-file-for-Figure-Textures)

Title: Re: creating MAT Pose pz2
Post by: Aelin on July 11, 2015, 02:13:00 PM
Thanks DA!  :so-shy:
But i try to create mat file in Poser, and on a node for "diffuse color", i see an option "autofit": what is this?
I need to check case or not?
Title: Re: creating MAT Pose pz2
Post by: Jherrith on July 11, 2015, 02:47:22 PM
I have never seen it checked on any maps I use but after reading the manly manual I finally found a reference to it.

pg. 391

Auto_Fit: Check this option to automatically fit the
texture map to the currently selected material without
tiling.
Title: Re: creating MAT Pose pz2
Post by: Aelin on July 11, 2015, 02:50:10 PM
:ty_luv: J! :3flower;
I have the manual, but on external i believe  :thud: not enough place on computer. And the worse it's i have started my holidays with more of files on computer, no clean  :thud: :thud: :thud:
Title: Re: creating MAT Pose pz2
Post by: Jherrith on July 11, 2015, 02:58:48 PM
Took me a while to find it but with all of the questions I have been asking myself about second skin and textures today it was a something that I had to do .... haven't read it in detail mind you but at least I know where to find it now.
Title: Re: creating MAT Pose pz2
Post by: Aelin on July 11, 2015, 03:04:13 PM
I start to read english more longer now, but i can't read all a book. Just chapter after chapter of Paul  :balloons2: But i'm only to 6 or 7 chapters.
Then it's sure the manual isn't for tomorrow. Perhaps the next day :psycho:
But it's sure Poser has more options than Daz. Now, i must find settings for displacement. Otherwise, fun on clothes! I'm the new Jean-Paul Gaultier :psycho:
Title: Re: creating MAT Pose pz2
Post by: DarkAngel on July 11, 2015, 03:26:29 PM
auto fit sounds good but if the texture file itself you are applying, is not large enough it may stretch it out too much....never knew that was in there so never tried it.

Of course I have not textured since V3 so that does me no good since I know nothing of the advanced tab in mat lab of poser.

Wish there was a simple easy to follow instructions for the advanced tab that explains what the parts are and how/when to use.
Title: Re: creating MAT Pose pz2
Post by: Jherrith on July 11, 2015, 03:35:22 PM
Well, I am more intrigued about the concept of making a second skin texture, that image by Margy of the Poison Ivy outfit made me think at first it was a second skin and that started my research.
Although I could also buy the outfit and then use Wardrobe Wizard which is built into Poser to do the cloth conversion.

Best check to see how many of the characters I have installed on this one I know it is properly installed on one of the older version I have ... :sigh: something else to distract me
Title: Re: creating MAT Pose pz2
Post by: Jherrith on July 11, 2015, 03:40:41 PM
auto fit sounds good but if the texture file itself you are applying, is not large enough it may stretch it out too much....never knew that was in there so never tried it.

Of course I have not textured since V3 so that does me no good since I know nothing of the advanced tab in mat lab of poser.

Wish there was a simple easy to follow instructions for the advanced tab that explains what the parts are and how/when to use.

Nothing is ever simple it took three chapters in the manual just to go over all the parts and pieces of the nodes in the material room and it really didn't give any examples ... :thud: not surprised mind you but man it can be such a pain

The auto fit is ... if I understand it correctly to prevent a texture from tiling across the selected object which is typically not what we want to do with any of the textures we use in a scene.
Title: Re: creating MAT Pose pz2
Post by: Aelin on July 12, 2015, 07:10:43 AM
well, i must start a new time the mc6 file. Because the displacement map was not add in by Poser  :thud: Software saved the node of the texture map, not this of displacement :really:
Title: Re: creating MAT Pose pz2
Post by: Aelin on July 12, 2015, 11:20:49 AM
I check, and finally, the node with displacement is added. Just it doesn't work in pz2 for Daz.
Have you an idea on this problem?
I have already problems with diplacement settings bewteen DS and Poser, then if Daz eats my displacement  :shock:

In the same time, i will try to find an example in my librairie. If i find a solution, i say here.

***********
Well, i find a product in my librairie which came of the Daz site. With diplacement. But when the texture is loaded on its object, nothing on the displacement  :thud:
Then, i suppose the problem is Daz, not me.
Title: Re: creating MAT Pose pz2
Post by: Jherrith on July 12, 2015, 12:09:33 PM
Sounds about right to me
Title: Re: creating MAT Pose pz2
Post by: Jherrith on July 12, 2015, 03:29:09 PM
That too sounds about right ... we just be poking about to see if it is something I can learn ... without going :psycho:
Title: Re: creating MAT Pose pz2
Post by: Aelin on July 12, 2015, 03:54:39 PM
i make two material files, one for DS and one in Poser so the settings are Poser native.
The materials created in DS don't always work in Poser and vice versa.
I made mat and pz2 files. I tried even several things with a notebook to check in Daz. No change, displacement never appeared.
But for the product by Poser by Daz, it's a pz2 file by them, and displacement is in their code, but not in settings of scene  :shock:
Title: Re: creating MAT Pose pz2
Post by: Aelin on July 12, 2015, 05:41:44 PM
Tomorrow nown otherwise  :thud: before the bed :psycho:
Title: Re: creating MAT Pose pz2
Post by: Aelin on July 13, 2015, 04:06:14 PM
To start, i wasn't enough sure to do a good bumpmap because of belts lol

Ok, displacement is in DS4, a good point (i didn't see in). But in Daz 3 nothing. I'll add in this message a screen capture after ending my render.

*********
This is the situation for all displacements in DS3. No "displacement map"
And when i force the displacement, options are to 0.

[attachment deleted by admin]
Title: Re: creating MAT Pose pz2
Post by: Aelin on July 13, 2015, 04:34:28 PM
Yes, it's the only solution. I know we don't pass 33% and -0.2 and 0.2.
But it's pity because it's in the code.

I conserve DS3 because i can do with scenes with several people, and reflections. Not case in DS4 (even if i have too).

I forget: thank you to have taken time on this  :so-shy: