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2024 May 21 06:53:06
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2024 May 10 09:11:17
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2024 May 10 09:37:32
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vash99

2024 May 09 11:19:09
im trying to recreate a pose from the 80sits a simple 2 quarters headshot of a woman loking at the camera both arms bent in front of her hands on her head for the life of me i cant remember how to do the pose
 

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2024 May 06 10:50:12
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Author Topic: Conforming Clothing  (Read 8 times)

Pinspotter and 1 Guest are viewing this topic.

Online Pinspotter

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Conforming Clothing
« on: Today at 05:06:11 AM »
Does anyone still do this? First, a little context:

I still use the V4 figure. Never saw the point in "upgrading" to Genesis in any of its iterations. Partly because I have over 10k dollars worth of assets for V4 alone, partly because toon morphs for Genesis are hot garbage. Anyway, for a few years now I have been making clothing in Marvelous, retopologizing in Blender, and then dropping the clothing into Studio for rendering. It is very tedious work having to sim a pose in Marvelous, and go through that workflow I described, just to have a single 2D static image rendered in Studio. Only to re-sim another pose all over again for another rendered image in a series.

So I'd like to add the step of converting the objects into conforming clothing. I came across a few "tutorials" but they are ancient. Is the process basically the same now, as it was back in 2009? Can I still do this? The reason why I don't use Studio to convert is because Studio uses a different weight mapping system now. I've tried; you have to convert the V4 figure and then everything goes pear-shaped. And weight painting in Studio is a nightmare. And for any materials to render correctly in Studio, the mesh *has to be* UV mapped, which means I have to retopo (Marvelous uses tris)

I'm looking for an up-to-date tutorial. I will pay for one. Even if it costs me $100. Or, if the process hasn't changed, can someone point me to a recent tutorial, or even just a step-by step? I'd hate to have to stumble through Poser on my own. It's bizarre to me that I can make pattern-based clothing for a highly stylized figure in a $400 piece of software, use an unorthodox method to retopologize with a paid-for Blender addon, but everything grinds to a halt once I look at Poser. I've asked in other places and all I ever got was, "well why aren't you using Genesis?" I already told you *why* I'm not using Genesis, am I really that far out time-wise where all the people who used to do conforming clothing for V4 are now dead??

Offline Aelin

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Re: Conforming Clothing
« Reply #1 on: Today at 06:32:37 AM »
If that hasn't changed, Renderosity must still have the tutos to conform and I checked (but with cats running around and jumping I never ended) and it seemed to work in Poser 10. At least for what I did in the Room of Poser dedicated to that.
I still work with DS3 but it's not possible in the version I have to conform. I'm not even sure I would be able into :tearlaugh:
I'll point the link of this topic in the Coffee Shop, in case somebody has tips to offer to you.
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