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Author Topic: PP2 Exporter v2.1a for Daz Studio  (Read 1425 times)

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Online Petege

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Re: PP2 Exporter v2.1a for Daz Studio
« Reply #10 on: July 21, 2023, 12:33:17 PM »
These 9 steps to install it are good. It can always moved later when needed.

If you want to make a product of it then it is also possible to let the script write the content direct in a empty product structure folder. In this case all the files of that new product are already separate and you don't need to collect them yourself at the end. I can make a tutorial for that if you want.

When I create a freebie I create a new Base Directory (https://www.thefantasiesattic.net/attic/index.php?topic=25005.0) in Daz Studio where I put all the parts in that a needed already in the right folder structure. At the end, I only need  to zip that Base Directory folder and all is in. I can explain that also more if you want.

Online Petege

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Re: PP2 Exporter v2.1a for Daz Studio
« Reply #11 on: July 21, 2023, 12:40:44 PM »
I forgot to mention that the materials of the objects, that you want to export, must be in 3DL format not in Iray format. Otherwise it show an error. When you import a obj in the newer versions of Daz Studio (Daz Studio 4.12 maybe also already 4.10) it put already Iray materials on.

Offline Aelin

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Re: PP2 Exporter v2.1a for Daz Studio
« Reply #12 on: July 21, 2023, 01:23:24 PM »
I'm working in DS3 with that pp2 exporter - a previous version. To save the props, I simply do it in Library => Props => Aelin .
Then when all is ready, I know where to take the new pack, and once it's zipped, I only have to put it in the folder of the Props I want to find it in all times.
I do the same for pz2 and mc6 materials.
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Re: PP2 Exporter v2.1a for Daz Studio
« Reply #13 on: July 21, 2023, 03:06:56 PM »
I forgot to mention that the materials of the objects, that you want to export, must be in 3DL format not in Iray format. Otherwise it show an error. When you import a obj in the newer versions of Daz Studio (Daz Studio 4.12 maybe also already 4.10) it put already Iray materials on.
I'm using DS 4.10, and I work exclusively with 3DL materials. That's for my own models as well as all content that I use, whether it is from the DAZ Store or 3rd party vendors. I know how to make sure that my textures and materials are for 3DL. As DAZ cannot normally read .mc6, for Poser products I make sure that they are the other poser format, .pz2 I think.
I was hoping I got my steps right, and you just confirmed it. Thank you Petege! As for tutorials by you to help me in developing a product; I say it would be an honor, my friend. Any advice that gets me going down the right path is always welcome.
It would also be an honor to collaborate on a project or two, maybe more. It seems to me you have a lot of the same ideas that I do. I like that.
You and I both use Kibarreto's products a lot, it seems. Judging from the images you have posted in the monthly contest, you do quite well with them. I have still a lot of his stuff to grab, but I don't see it happening all at once. Still, what I have of his stuff is enough to keep me busy for a while to come.
Cheers!
DAZ Studio, Bryce, Poser, Wings 3D, Howler, Blender, PSP, Hexagon, MSO PowerPoint & Word, just a few of the programs I use.
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Online Petege

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Re: PP2 Exporter v2.1a for Daz Studio
« Reply #14 on: July 21, 2023, 11:43:06 PM »
You are welcome. That would be really great to collaborate on projects. Daz Studio can't read .mc6 format but there is a converter (https://www.sharecg.com/v/84580/browse/10/Software-and-Tools/MC6-to-PZ2-Batch-Converter) that can convert it to .pz2 format. I never used it but we can look into it.

Online Agent0013

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Re: PP2 Exporter v2.1a for Daz Studio
« Reply #15 on: July 22, 2023, 02:56:19 AM »
That would make so many things I have in my Runtime able to be used with their own textures in DAZ Studio. I'll have to try it out. I have done conversion of textures that were in the .mc6 format to .pz2 manually. It involves digging into the image files and converting them with a converter like Gimp to .jpg or .png. Then in Poser I would manually apply them to the model they were made for. It's an involved process for sure, taking more time that I wish to give. I don't know what the benefits of .mc6 are, if any. I do know the .pz2 works well in both Poser and DAZ Studio.
DAZ Studio, Bryce, Poser, Wings 3D, Howler, Blender, PSP, Hexagon, MSO PowerPoint & Word, just a few of the programs I use.
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Online Petege

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Re: PP2 Exporter v2.1a for Daz Studio
« Reply #16 on: July 22, 2023, 08:57:29 AM »
I'm working in DS3 with that pp2 exporter - a previous version. To save the props, I simply do it in Library => Props => Aelin .
Then when all is ready, I know where to take the new pack, and once it's zipped, I only have to put it in the folder of the Props I want to find it in all times.
I do the same for pz2 and mc6 materials.

And don't forget the texture images that are needed for it in the runtime\textures folder.

When props are saved as a Daz Studio props there are also folders with data for them in the data folder and these must be also collect by hand.When we use Base Directories all is in. No need to collect anything later.