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Author Topic: Conforming Clothing  (Read 13 times)

Pinspotter and 2 Guests are viewing this topic.

Online Pinspotter

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Conforming Clothing
« on: May 21, 2024, 05:06:11 AM »
Does anyone still do this? First, a little context:

I still use the V4 figure. Never saw the point in "upgrading" to Genesis in any of its iterations. Partly because I have over 10k dollars worth of assets for V4 alone, partly because toon morphs for Genesis are hot garbage. Anyway, for a few years now I have been making clothing in Marvelous, retopologizing in Blender, and then dropping the clothing into Studio for rendering. It is very tedious work having to sim a pose in Marvelous, and go through that workflow I described, just to have a single 2D static image rendered in Studio. Only to re-sim another pose all over again for another rendered image in a series.

So I'd like to add the step of converting the objects into conforming clothing. I came across a few "tutorials" but they are ancient. Is the process basically the same now, as it was back in 2009? Can I still do this? The reason why I don't use Studio to convert is because Studio uses a different weight mapping system now. I've tried; you have to convert the V4 figure and then everything goes pear-shaped. And weight painting in Studio is a nightmare. And for any materials to render correctly in Studio, the mesh *has to be* UV mapped, which means I have to retopo (Marvelous uses tris)

I'm looking for an up-to-date tutorial. I will pay for one. Even if it costs me $100. Or, if the process hasn't changed, can someone point me to a recent tutorial, or even just a step-by step? I'd hate to have to stumble through Poser on my own. It's bizarre to me that I can make pattern-based clothing for a highly stylized figure in a $400 piece of software, use an unorthodox method to retopologize with a paid-for Blender addon, but everything grinds to a halt once I look at Poser. I've asked in other places and all I ever got was, "well why aren't you using Genesis?" I already told you *why* I'm not using Genesis, am I really that far out time-wise where all the people who used to do conforming clothing for V4 are now dead??

Offline Aelin

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Re: Conforming Clothing
« Reply #1 on: May 21, 2024, 06:32:37 AM »
If that hasn't changed, Renderosity must still have the tutos to conform and I checked (but with cats running around and jumping I never ended) and it seemed to work in Poser 10. At least for what I did in the Room of Poser dedicated to that.
I still work with DS3 but it's not possible in the version I have to conform. I'm not even sure I would be able into :tearlaugh:
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Re: Conforming Clothing
« Reply #2 on: Today at 02:18:24 AM »
I went through Renderosity again, and there's nothing. The closest I can find is something about transferring morphs *to* existing conforming clothing. That's something I have been doing for more than a decade through third party programs. I need to start from scratch. I have had a few tutorials in possession for quite some time and the steps are way different from each other.

From my understanding, you need to rig a "prop" OBJ using the bones from the figure, which is where the transfer happens. Poser is supposedly capable of transfering the rigging along with applied morphs, but as I said the steps outlined in the three ancient tutorials I managed to find back in the day, are wildly different.

In Studio 4 it's basically one click, but the issue there is that the V4 figure has no weight mapping. So you have to convert the figure for weight mapping. It works to some degree, but it takes a lot of weight painting work after the transfer.

I did find a Renderosity video on Youtube, but it doesn't go beyond the transfer itself. The video refers to a dev rig for LaFemme and I don't have any such thing for V4. My goal is to make the clothing conform to the figure in Poser, then set it up so I can use it in Studio. I suppose I could just fumble my way through it. Really, really surprised that I can't find a single developer who used to do this for a living. Thousands of clothing models have been made for V4, still for sale on Renderosity and at DAZ, and I can't even find a tutorial step-by-step that's newer than Poser 6.