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Giveaway of the Day

Giveaway of the Day

Author Topic: Modeling in Anim8or  (Read 21175 times)

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Offline sidherose

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Re: Modeling in Anim8or
« Reply #40 on: January 25, 2014, 09:29:05 PM »
Oh definitely! More, please.

I do have a couple of questions about when you're drawing and sometimes you get the little green squares:

How do you get your red square back from that point?

What are they for? Obviously dragging the line around some but you have to be really careful with them or you just might as well start over. Are these for once you've finished drawing your spline and you want to manipulate it?

 :ty:

Offline dRaCX

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Re: Modeling in Anim8or
« Reply #41 on: January 26, 2014, 12:52:26 PM »
Oh definitely! More, please.

I do have a couple of questions about when you're drawing and sometimes you get the little green squares:

How do you get your red square back from that point?

What are they for? Obviously dragging the line around some but you have to be really careful with them or you just might as well start over. Are these for once you've finished drawing your spline and you want to manipulate it?

 :ty:

You would be correct! The center green point is the master point that you will drag to change it's position while the two others connected to it are guides so that you can remember the original position of your splines should you change your mind.

You can continue creating splines by going to the end spline "red spline" and keep drawing. It is always better to avoid moving points until you have your basic design because sometimes picking back up where you left off can be tricky.

Offline sidherose

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Re: Modeling in Anim8or
« Reply #42 on: January 27, 2014, 02:26:20 AM »
You would be correct! The center green point is the master point that you will drag to change it's position while the two others connected to it are guides so that you can remember the original position of your splines should you change your mind.

You can continue creating splines by going to the end spline "red spline" and keep drawing. It is always better to avoid moving points until you have your basic design because sometimes picking back up where you left off can be tricky.

Lol...yes, I noticed that...the 'tricky' part. Thanks dRaCX :)

Offline dRaCX

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Re: Modeling in Anim8or
« Reply #43 on: February 03, 2014, 07:26:13 PM »
******UPDATE NOTICE***********

There is an update version of Anim8or, v0.98 dated January 23, 2014. It is identical to the original release dated November 30, 2014 with a fix for an spline extrusion/filling bug. Just overwrite the v0.98 with the new v0.981 and you're set.

Updated Version:

http://www.anim8or.com/download/files/animv0981.zip

Offline FrahHawk

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Re: Modeling in Anim8or
« Reply #44 on: February 03, 2014, 08:55:52 PM »
Noted and downloaded. T hanks for the update notice.  :Hi5:
When life gives you lemons, freeze them and throw them back at the bastards. :hawk:
9/11/01 never forget...

Offline dRaCX

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Re: Modeling in Anim8or
« Reply #45 on: February 03, 2014, 10:33:27 PM »
Most welcome sweety! I'm going to try and have another mini tut up in a few days.

 :java:

Offline sidherose

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Re: Modeling in Anim8or
« Reply #46 on: February 04, 2014, 03:52:52 AM »
Got it :)

Thanks!

 :crazysmile:

Offline sidherose

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Re: Modeling in Anim8or
« Reply #47 on: February 04, 2014, 09:38:24 PM »
Installed today and ready to roll.

Offline sidherose

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Re: Modeling in Anim8or
« Reply #48 on: February 05, 2014, 03:45:44 PM »
I noticed something last night whilst playing in Anim8tor that I hadn't before. It was an "Aha! There you are!" moment.

I was always wishing that when you moused over a tool, it would say what it was. Well, it DOES! It's down at the bottom left corner of the screen along with the hotkey for it.

 :duh:

Offline dRaCX

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Re: Modeling in Anim8or
« Reply #49 on: February 05, 2014, 07:05:46 PM »
Uh...I knew that was there...Really I did!
 :iminnocent:

 

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