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vash99

2024 May 10 09:11:17
i figured i would try here first who better to ask than fellow artists
 

Radkres

2024 May 10 09:37:32
Have You tried Google? "Hands on head photo" and see if that triggers your memory?  :peek:
 

vash99

2024 May 09 11:19:09
im trying to recreate a pose from the 80sits a simple 2 quarters headshot of a woman loking at the camera both arms bent in front of her hands on her head for the life of me i cant remember how to do the pose
 

thelufias

2024 May 07 08:31:06
Gooooood Morning to everyone....:java: Ahhhhh
 

vash99

2024 May 06 10:50:12
a little
 

Radkres

2024 May 06 06:11:19
is it getting any better?  :coffeemaker:
 

vash99

2024 May 05 10:56:57
i tried during the infusion it didnt help
 

Radkres

2024 May 05 02:50:17
Have You Tried a Warm Compress  to see if that helps?
 

vash99

2024 May 05 01:28:09
no swelling just feels like my forearm is on fire
 

thelufias

2024 May 04 09:23:33
It's SATURDAY MORNING...Cartoon time with Marvin the Martian
 

thelufias

2024 May 04 08:24:32
I use to use Ice Packs to lesson the pain and swelling. Worked well.
 

vash99

2024 May 03 11:29:10
had chemo today this time the iv went into my hand so now my hand and arm hurts as a result of the chemo i can't wait till this is done
 

Fafnir

2024 May 03 06:33:28
 :c-cat:
 

thelufias

2024 May 02 09:17:51
It's a Rainy May Day in May..A good day for :java:
 

thelufias

2024 May 01 07:22:42
Another day...Another coffee :java: Ahhhhh

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Author Topic: Subsurface Scattering Tutorial for P-9, PP2012 and up  (Read 1563 times)

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Offline sidherose

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Subsurface Scattering Tutorial for P-9, PP2012 and up
« on: March 27, 2014, 01:34:23 AM »
I came across this on FB and wanted to share it with you. I've not read through it yet but people I trust say it's a good one!

The tutorial is on Deviant Art. It's a .pdf that you download by clicking the "Download" button to the right of the image there. Then save to your machine and read as you will :)

http://barwickian.deviantart.com/art/Subsurface-Scattering-a-Poser-tutorial-442945902

Offline Jherrith

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Re: Subsurface Scattering Tutorial for P-9, PP2012 and up
« Reply #1 on: March 27, 2014, 03:56:26 AM »
I suck at getting things like that to work so hopefully this one will be something I can grasp and make sense of and maybe get decent results.


"But who is stronger, truly, I asked myself, he who continues to wound and bleed himself to please others, or he who refuses any longer to do so?"


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Online thelufias

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Re: Subsurface Scattering Tutorial for P-9, PP2012 and up
« Reply #2 on: March 27, 2014, 07:09:02 AM »
Well, now that I have time to read all of these things I may start learning something  :tearlaugh: 


Thanks Cookie  :3flower;

Offline sidherose

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Re: Subsurface Scattering Tutorial for P-9, PP2012 and up
« Reply #3 on: March 27, 2014, 11:10:02 AM »
You're welcome!

Was reading a little this morning. So far it's well written and presented but will try it out later in the day. It's all based on Bagginsbill's collected tutorials (all in one place), so it should be good. It gets into the render settings and lighting too, so should be fairly thorough.

Offline sidherose

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Re: Subsurface Scattering Tutorial for P-9, PP2012 and up
« Reply #4 on: March 27, 2014, 03:49:49 PM »
So, I've been playing with this tutorial and the render settings and lights. I made my M4 character Clay an SSS skin to try it out. I didn't put the SSS shaders on his eyebrows or lashes. The Tutorial was very easy to follow and the results were good - if you like SSS. I personally am not all that chuffed with it as far as the skin goes. I DO like the way the eyes look though. I use RSS Skins (Real Skin Shader). To me it looks more realistic. But anyway, just my opinion.

I also tried the Tutorial Render settings using the IDL light. Render time is pretty long with that, because first it calculates the IDL, then it calculates the SSS, and then it renders. I'm sure if I put his usual hair on him, it would have taken a very, very long time.
 
So, then I tried my SSS Render settings, which (if memory serves) I got off of an RDNA thread. I might have tweaked them a bit - don't remember. These settings don't use IDL and the bucket size is a lot smaller but it actually renders faster. Below is a comparison of the two. I do see where you get a more varied shading rate on the skin in the Tutorial settings using IDL - but the difference is rather minimal unless you're doing a close up of the face. That is: from a distance, there's not going to be a noticable difference. But of course that's a matter of choice.



Offline Jherrith

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Re: Subsurface Scattering Tutorial for P-9, PP2012 and up
« Reply #5 on: March 27, 2014, 06:01:34 PM »
Well, now liking the results will have to use them on one of mine and see what happens.


"But who is stronger, truly, I asked myself, he who continues to wound and bleed himself to please others, or he who refuses any longer to do so?"


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Offline sidherose

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Re: Subsurface Scattering Tutorial for P-9, PP2012 and up
« Reply #6 on: March 27, 2014, 08:51:49 PM »
I know you haven't had time to delve into it - so my questions were for whenever you do.

I know you probably would have preferred I used V4 but I wanted to see if what he said about the hair was true and well...ya know. I couldn't have posted it here. Then there's the whole issue where boy nipples are viewable but girl ones aren't.

:thud: