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thelufias

2024 May 12 08:16:47
 :mom4: To All The Moms
 

vash99

2024 May 10 09:11:17
i figured i would try here first who better to ask than fellow artists
 

Radkres

2024 May 10 09:37:32
Have You tried Google? "Hands on head photo" and see if that triggers your memory?  :peek:
 

vash99

2024 May 09 11:19:09
im trying to recreate a pose from the 80sits a simple 2 quarters headshot of a woman loking at the camera both arms bent in front of her hands on her head for the life of me i cant remember how to do the pose
 

thelufias

2024 May 07 08:31:06
Gooooood Morning to everyone....:java: Ahhhhh
 

vash99

2024 May 06 10:50:12
a little
 

Radkres

2024 May 06 06:11:19
is it getting any better?  :coffeemaker:
 

vash99

2024 May 05 10:56:57
i tried during the infusion it didnt help
 

Radkres

2024 May 05 02:50:17
Have You Tried a Warm Compress  to see if that helps?
 

vash99

2024 May 05 01:28:09
no swelling just feels like my forearm is on fire
 

thelufias

2024 May 04 09:23:33
It's SATURDAY MORNING...Cartoon time with Marvin the Martian
 

thelufias

2024 May 04 08:24:32
I use to use Ice Packs to lesson the pain and swelling. Worked well.
 

vash99

2024 May 03 11:29:10
had chemo today this time the iv went into my hand so now my hand and arm hurts as a result of the chemo i can't wait till this is done
 

Fafnir

2024 May 03 06:33:28
 :c-cat:
 

thelufias

2024 May 02 09:17:51
It's a Rainy May Day in May..A good day for :java:

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Author Topic: Change mc6 in pz2  (Read 2998 times)

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Offline Aelin

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Change mc6 in pz2
« on: September 04, 2016, 03:34:28 PM »
To be safe don't forget to work on copy of files.
You will need of notepad, worpad...

In start of codes, mc6 has something like this at the beginning

Quote
{
   version
   {
      number 10.04
   }
   mtlCollection
   {
after "number", it's the version of Poser in fact; no matter the number in DS. To have a pz2 in Daz, you need to change the part above by

Quote
{
   version
   {
      number 4.01
   }
   figure
   {
Warning:
- "figure" is for a character in cr2 file
- "actor $CURRENT" is for a pp2 file

After the change, don't forget to save the new file in .pz2. Normally when you test it's ok.
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Offline sidherose

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Re: Change mc6 in pz2
« Reply #1 on: September 04, 2016, 04:06:36 PM »
Yes, test it in Poser first. If it works in there, then you're likely good.

One important caveat here when doing this:

DON'T delete any of the brackets { or }. If you do, in Poser you will get a message that says:

"This is not a valid Poser file."

Offline sidherose

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Re: Change mc6 in pz2
« Reply #2 on: September 04, 2016, 04:19:22 PM »
Oh, and don't forget to make a new folder in the Pose Library for them and move the .pz2's there with their .pngs. You can toss the mc.6's then and the .xmps if you like.


Offline Aelin

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Re: Change mc6 in pz2
« Reply #3 on: September 04, 2016, 04:39:39 PM »
Yes, test it in Poser first. If it works in there, then you're likely good.

One important caveat here when doing this:

DON'T delete any of the brackets { or }. If you do, in Poser you will get a message that says:

"This is not a valid Poser file."
Even spaces are important. Sometimes i have issues when the code to change is something like this
Quote
{version  {     number 10.04 }mtlCollection {
It's the reason for why in these cases i use cr2Editor program.

Otherwise, the file doesn't work in DS. And there you ask to yourself what is the mess?!
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Offline sidherose

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Re: Change mc6 in pz2
« Reply #4 on: September 04, 2016, 05:18:18 PM »
Even spaces are important. Sometimes i have issues when the code to change is something like thisIt's the reason for why in these cases i use cr2Editor program.

Otherwise, the file doesn't work in DS. And there you ask to yourself what is the mess?!

Absolutely...don't delete the spaces that separate the lines of code especially. That's why I use NP ++ because it's easier to see - if you look at it before you go changing it - and remember how it should look - when you're done doing your thing in there.

Offline sidherose

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Re: Change mc6 in pz2
« Reply #5 on: September 04, 2016, 05:19:42 PM »
......if that made any sense! :tearlaugh:

A little of the 'done, did, do'.

Offline Aelin

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Re: Change mc6 in pz2
« Reply #6 on: September 04, 2016, 05:38:55 PM »
 :panic: with translate it makes sense yes :psycho:
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Offline sidherose

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Re: Change mc6 in pz2
« Reply #7 on: September 04, 2016, 05:55:40 PM »
I suppose I could have used a little more punctuation....

:odd:

Offline butterflyqueen

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Re: Change mc6 in pz2
« Reply #8 on: October 19, 2016, 01:49:12 PM »
So if I understand this correctly, if the item I created a mc6 file for has a cr2 file, then I replace mtlcollection with figure, and if the item is a prop, then I would replace it with actor $CURRENT? I just want to make sure as it has been 2+ years since I've played in Poser Pro 2014 and now I am learning Poser 11, lol.
Nevermind I answered my own question by testing my theory and than loading it in Poser Pro 2014 instead of Poser 11 where I created it, lol.
Thanks for the tut, saved my skin!!
 :panic:

Offline Aelin

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Re: Change mc6 in pz2
« Reply #9 on: October 19, 2016, 02:10:40 PM »
:yes: exactly!
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