* * *

FA Community Gifts


The time has started for gathering goodies for the gift giving that starts in October.....Here is the link to read about it.

Forum Directory

 

Main Cell

button  Asylum TOS

button  Gallery How To's

button  Forum Hints


The Solarium

button  Our Gallery

button  Sponsors Showcase

button  Contact Us

button  Header Art

button  Anime and Manga


Poser Ward

button  News and Updates

button  Q & A

button  Tutorials


Conservatory

button  AtticFreezone

button  Aelin's Fantastic Finds


Contests Wing

button

  Contest Info

button  Monthly Contests

button  Weekly Contests


Connect With Us!

button  Banner Exchange


Annual Community Gifts

button  Halloween 2018

button  Christmas 2018


Twitter  |  FaceBookDeviantArt |  Pinterest

Voting Booth

Voting Booth



Click image to go cast your vote,
 then go
 here
===> 2019 voting thread!
to post it in the forum!

Award Info

    Votes Need --- Award

   10,000 -- Platinum Award
     5,000 --- Gold Award
     2,500 --- Silver Award
     1,000 --- Bronze Award
        300 --- Pewter Award
        100 --- Copper Award

2019 Voting Awards

100 Votes 300 Votes 1000 Votes 1000 Votes 5000 Votes

Donations


   

We have many special projects and every now and then a Special Cause that requires your generous help.

There are times when we do a collection to help a member in need of assistance and all those proceeds go directly to that member.

All donations of what ever size are WELCOME.

Thank you.

Featured Art

Winter

 

Weekly Winners

Click images to view

SAOTW
Fatal Distraction © DarkElf




*****************



TOTW

Naomie 2 © Lamuserie




*****************



Toon It

Trust and Friendship © Carolann




*****************


Monthly Winners

 JUNE COTM Winner

Enjoying The Music © CalieVee



Contest Information!

image


~Monthly Competitions~


JULY CONTEST 

Album is HERE

*****************

Winners can be found HERE

*****************

NEW!!

JULY 2019 Challenge of the Month (COTM)

Boomer Rock
Contest Ends on July 31st, 2019

Album is HERE

*****************

~Weekly Competitions~

~NEW~ TOON IT

Weekly Contest Sponsors

image 

Sponsor Showcase

Our monthly "Challenge Of The Month (COTM)" winner gets a $15.00 prize from Daz3d


Site Skins!





Welcome, Guest. Please login or register.
July 17, 2019, 11:54:44 AM

Login with username, password and session length

Members
Stats
  • Total Posts: 309315
  • Total Topics: 15345
  • Online Today: 364
  • Online Ever: 526
  • (November 04, 2018, 06:34:33 AM)
Users Online

Giveaway of the Day

Partnered Sale


has an offer for you!  You get 10% off any order -- valid until December 31, 2019
 ... use this coupon code: FAC1019
 
 Tell you friends about this offer too so all can save.

Author Topic: Change mc6 in pz2  (Read 1513 times)

0 Members and 1 Guest are viewing this topic.

Online sidherose

  • Attic Cookie Monster
  • Administrator
  • Reckoning Force
  • ***************
  • Posts: 26841
  • Evidently, I speak Mandarin........
Re: Change mc6 in pz2
« Reply #10 on: October 19, 2016, 02:30:13 PM »
So if I understand this correctly, if the item I created a mc6 file for has a cr2 file, then I replace mtlcollection with figure, and if the item is a prop, then I would replace it with actor $CURRENT? I just want to make sure as it has been 2+ years since I've played in Poser Pro 2014 and now I am learning Poser 11, lol.


Regarding the item that has a .cr2 file or an .obj file in Geometries, it depends on if you want it to load with a certain texture when it loads. That or those textures that you want to load with it should be in the Materials folder of the Libraries for that.

But, if you also want to make that default texture an option in your Pose Mats Library folder, then you would copy it and change the word *mtlcollection* to the word *figure* (and change your version down if need be to like 7.0 or 9.0 for SSS) and Save it as a .pz2 file.

You would repeat the process for each of the other sets of textures you created that you want in the Pose Mats Library folder as choices to use. Character skins should always either be in the Pose Mats Library with the Morphs, or some leave them in the Materials folder in the Libraries. It's up to you. Leaving it in the Materials is really more correct in Poser, but because of DAZ, everyone is used to looking in the Pose Library for the Mats/Materials. It's your choice though. But if you do that, then it's nice to leave a little Note in the Pose Library folder for the product and tell them to look in the Materials Library. Saves frustration. :winks:


As for you question about Prop textures. It's the same thing with what you want it to load with and if you want to leave the prop textures in the Materials or the Pose folders as .pz2s. Prop textures really should be left as Materials and not Pose Mats. But where part of an outfit is a prop and not a .cr2 - again, that's your call but you can make .pz2s Pose Mats of the Props. But, what's the point, if you're over in props anyway? Just go to Materials? That's my preference though.

The "actor $CURRENT" thing is for parenting props to hands or whatever, and unfortunately that doesn't seem to work any more in the Python version they're using in P11 and PP11. :-s That version of Python's scripting library is blank as far as that goes, and NO ONE knows what the code is *for anything created in P11 or PP11* (only at this point). Not even PhilC or Snarly. You can only do that in PP2014 on down to I think P9?? I don't recall the lower cut-off there where "actor $CURRENT" kicked in as an option.


Hope I didn't confuse you. Ask if I did hon.   

Online sidherose

  • Attic Cookie Monster
  • Administrator
  • Reckoning Force
  • ***************
  • Posts: 26841
  • Evidently, I speak Mandarin........
Re: Change mc6 in pz2
« Reply #11 on: October 19, 2016, 02:33:26 PM »

Online sidherose

  • Attic Cookie Monster
  • Administrator
  • Reckoning Force
  • ***************
  • Posts: 26841
  • Evidently, I speak Mandarin........
Re: Change mc6 in pz2
« Reply #12 on: October 19, 2016, 02:36:27 PM »
I think you're thinking DAZ, Aelin and BQ's talking Poser. ???

Online sidherose

  • Attic Cookie Monster
  • Administrator
  • Reckoning Force
  • ***************
  • Posts: 26841
  • Evidently, I speak Mandarin........
Re: Change mc6 in pz2
« Reply #13 on: October 19, 2016, 02:37:58 PM »
Unless Poser changed that in 11? I don't have 11, I should say here. She does - Aelin.

Online sidherose

  • Attic Cookie Monster
  • Administrator
  • Reckoning Force
  • ***************
  • Posts: 26841
  • Evidently, I speak Mandarin........
Re: Change mc6 in pz2
« Reply #14 on: October 19, 2016, 02:40:20 PM »
Or, are we talking universal textures that apply to anything. I think then the .ppz would be the "actor $CURRENT". I would have to look at Parrot Dolphin's textures, if I can see them...aren't encrypted. I think they are though.

Offline butterflyqueen

  • Taking Root
  • ***
  • Posts: 105
    • Mythical Butterfly Design Studio
Re: Change mc6 in pz2
« Reply #15 on: October 19, 2016, 03:27:30 PM »
I am just now learning how to texture with only seamless tiles loaded in the material room, no templates or creating textures from the vendors files, but rather creating my own seamless tiles in FilterForge 5, then brining those images into the material room in Poser and applying said texture image to anything from clothing to props and hopefully soon characters, but what you mentioned about ppz's, that's a whole nother lesson for another day as that topic totally has me spinning in circles, lol

Offline butterflyqueen

  • Taking Root
  • ***
  • Posts: 105
    • Mythical Butterfly Design Studio
Re: Change mc6 in pz2
« Reply #16 on: October 19, 2016, 03:44:22 PM »
Or, are we talking universal textures that apply to anything. I think then the .ppz would be the "actor $CURRENT". I would have to look at Parrot Dolphin's textures, if I can see them...aren't encrypted. I think they are though.
I just looked, and you are correct! actor $CURRENT would make the mat file apply it to anything using the created mat file, but pd saves the files as mc6 files, at least the ones I have purchased from pd are mc6 files, no pz2 or ppz

Online sidherose

  • Attic Cookie Monster
  • Administrator
  • Reckoning Force
  • ***************
  • Posts: 26841
  • Evidently, I speak Mandarin........
Re: Change mc6 in pz2
« Reply #17 on: October 19, 2016, 03:46:33 PM »
Okay, so you're basically doing what Parrot Dolphin did with her textures. Hers 'can' be used as an MR, but when you use them and create your own from them (your seamless tile and colors, settings, etc, not hers) you still end up saving them as an .mc6 mtlcollection. So really whatever's easiest.

Here's what she did in the top of her files (PD). You can open them in Notepad ++ and look at them to see how she did it - if you have any of her materials for Poser.


{

version
   {
   number 7
   }
actor $CURRENT
   {
   material cloth



Those are .mt5's by the way.

Online sidherose

  • Attic Cookie Monster
  • Administrator
  • Reckoning Force
  • ***************
  • Posts: 26841
  • Evidently, I speak Mandarin........
Re: Change mc6 in pz2
« Reply #18 on: October 19, 2016, 03:49:07 PM »
Hmmm, let me look at a different set and see if they're .mc6s.

Online sidherose

  • Attic Cookie Monster
  • Administrator
  • Reckoning Force
  • ***************
  • Posts: 26841
  • Evidently, I speak Mandarin........
Re: Change mc6 in pz2
« Reply #19 on: October 19, 2016, 03:54:02 PM »
All the ones I have are .mt5s. Those are a Poser only format.

 

Poser and Daz

Click images to go to SmithMicro and Daz to read all about the programs.

Poser Pro got even better this year.

They have made it easier on content creators by integrating Poser Pro Game Dev into Poser Pro 11.

Now the content creators can create for runtimes and games with only one program!


Poser 11PoserPro 11 Daz Studio--Free



attic_468x175.jpg
participial