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Author Topic: About PoserPro Game DEV  (Read 8247 times)

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Online Fafnir

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Re: About PoserPro Game DEV
« Reply #50 on: January 15, 2016, 12:58:15 PM »
I can see  no reason  for  hate  mail  all you  did  was  tell it  like  it  is  and  so did Rayvn  Me  I got  a  lot  to learn  when it  comes  to poser  and   what  all   it  is  capable  of   Spaz  I got  no  use  for   it  may  be  free  but  it  screws  you  in  the  end  game and  aint  no  way in  hell  it   will get  the  job  done
lot to  learn  bout  ZB as  well  but am  learning   playing  and  havin  fun
you and  Rayvn  gots  lots  of  info  to  share  and  I appreciate  it  and  do  listen and  learn :peek:

Offline sidherose

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Re: About PoserPro Game DEV
« Reply #51 on: January 15, 2016, 02:03:19 PM »
Well, to be honest...there ARE people - even here that are very, very good in DAZ and they make it do amazing things. There are others out there as well I know in the rendering group I'm in. I admire their ability. There are some proficient in both - or getting there quickly. :thud: If you look in the Galleries and they say it was done in DAZ, and you can spot them a mile away once you get used to their general style. They're outstanding renders.

So...really, it's all in what you're accustomed to using and how well you learn how to use it. I know this for a fact from my previous job, where I was mapping in MicroStation. I was very good at MicroStation. They'd give me the new beta copies of the software to test, or their programs. Okay? I was that good with it. But put me in AutoCad and I'm like a rabbit in the headlights. Seriously. I do NOT GET AutoCad blocks and all that.....

Same thing with Poser and DAZ. So, it's an individual preference as far as the software goes. But it's what you end up paying in the end for free software to make it work like or as well as the one you pay for - that is what we roll our eyes at.

Online Fafnir

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Re: About PoserPro Game DEV
« Reply #52 on: January 15, 2016, 02:29:55 PM »
daz  do have  its  good points   and  it  do  produce  some  good  renders
more  power to those  who use it and  understand  it  I don't  so I stick  with  poser

Offline dRaCX

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Re: About PoserPro Game DEV
« Reply #53 on: January 15, 2016, 02:45:49 PM »
Well, that's all good and such but we're not really talking about the rendering aspects of a program. We're talking about entry level game development.

I could list page after page of game engines that followed these same lines and gathered a following though they were NEVER meant to be a full blown stable engine. In fact, they NEVER did become a stable engine...with each version it just got sloppier and more unstable.

Lite-C was created to allow people with little to no programing knowledge to begin writing simple games. It was intended as an entry level language in place of the more complex routines in Visual C++. But soon it gathered a following and even people who made claims of using it to write professional games.

Yeah right!!! LOL It was never meant to be that stable in the first place!

Now they have a site for the cobbled engine, charging people good money to use unstable software!

 :java:

Offline sidherose

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Re: About PoserPro Game DEV
« Reply #54 on: January 15, 2016, 04:04:45 PM »
No, we aren't talking about the rendering aspects of the program.

However, there's way too much tendency to make 'generalized' statements that aren't necessarily true today, yesterday and the day before that. So if someone's going to take one side, let's look from both sides. That's what a moderator's supposed to do. Right?

:wink:


One thing you can say for the folks at Blender is that they have upheld their ideal - an ideal shared by many who are willing to contribute to it freely. Creative Commons.

I've had a few programs like that where they used to be free and what have to pay for now is crap in comparison to the free ware. Someone else gets hold of it and it's screwed too many times.

Offline dRaCX

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Re: About PoserPro Game DEV
« Reply #55 on: January 15, 2016, 04:43:11 PM »
 :lost:

Offline sidherose

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Re: About PoserPro Game DEV
« Reply #56 on: January 15, 2016, 05:12:18 PM »
You did it in your section. Think about it. It's a valid point.

 

Daz


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