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Author Topic: About PoserPro Game DEV  (Read 8446 times)

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Offline Fafnir

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Re: About PoserPro Game DEV
« Reply #40 on: January 15, 2016, 06:55:33 AM »
thought  I  was  on  topic  hmmm   lessee we  was  discussin  the  (in)ability  of  daz/poser as a program to  make characters  for games  as  opposed  to Zbrush  which is  the  best  and  most used program
blender  is  good  as  a  free  program  and  does  good too
that  about   what  we  was   discussin??

Offline sidherose

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Re: About PoserPro Game DEV
« Reply #41 on: January 15, 2016, 11:13:52 AM »
Normally getting side-tracked is no biggie but this is a sort of technical topic/thread, with some information for people to read about the product. Those we shouldn't be quite so cavalier about. Ya know? Because people might actually want to know and get lost in the kitty litter.


So just trying to head 'er off at the pass so to speak before we get way out there with girl-parts and Maytags and wherever else it may wander off to.

Offline dRaCX

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Re: About PoserPro Game DEV
« Reply #42 on: January 15, 2016, 11:15:05 AM »
Well, I don't really see what old ladies gettin their mudflaps caught in wringer washers has to do with anything.

My ZBrush reference didn't really apply as well, Rayvn had all the points covered. Game development concerning Poser and Daz is misleading.
 :java:

Offline sidherose

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Re: About PoserPro Game DEV
« Reply #43 on: January 15, 2016, 11:24:06 AM »
In my opinion it is how the two products are named that is misleading. They are not full game-dev packages and as they are structured currently can never be. They are gaming character development packages, and there is a WHOLE LOT more to game development than just building characters. In fact that's one of the 'easy parts' of it.

Now with DAZ and their 'licensing' thing..., doesn't that imply you'd have to buy a license for every outfit, hair prop, weapon, etc. you use with that developed character? That could add up real fast, especially if you're buying commercial licenses. Why not just save your money and get a REAL game dev product? Because in the long run, you're going to spend as much or more and have less control. And what if no one ever buys your character........? Eh?

Offline dRaCX

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Re: About PoserPro Game DEV
« Reply #44 on: January 15, 2016, 11:36:01 AM »
Well, the SPAZ side of game development is really a cluster f**k of madness! None of that works in favor of the user.

But I'd like to address one of the real issues I have with this whole ordeal. As stated before: "This is good since now the developers don't need two separate programs to develop their content."

That is indeed the mindset of the users on their forums and is simply put...The WRONG mindset!

Smith Micro puts in clear easy to understand words that Poser Pro Game Dev serves as a starting point for game artists. Keyword: "Starting Point!"

It is NOT, nor ever was meant to be a third party developer tool per say. It's meant to allow you to understand how it's all done and to get your feet wet.

People's reaction to it all kinda reminds me of all those who were using Sculptris for the very thing it was NOT meant to be used for!

 :java:

Offline sidherose

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Re: About PoserPro Game DEV
« Reply #45 on: January 15, 2016, 11:52:54 AM »

My ZBrush reference didn't really apply as well, Rayvn had all the points covered. Game development concerning Poser and Daz is misleading.
 :java:

Thank you for clarifying that I did say more or less what you said in the beginning...


but Ima :wink: you know :sigh: Yes, yes I am but in many ways except when it comes to gender based attractions, I'm not very 'feminine'. Got it?  I never have been really.


Yeah, really I'm an old  :gremlin: who hasn't played a lot of games compared to some of you but I've finished them and played them hard and well and then played them again, remembering what I did wrong the first time and learning from that. Also learning how games are laid out and constructed from the inside. Looking at how dungeons are constructed from the outside.


I'm a Poser owner, so I know what's in there. I'm principally a character developer - the least of the least but not like I'm dumb about that either.


I have three friends who have done and worked in game devlopment, movie CGI, etc. So between what I've learned and what my friends tell me and I remember, I'm not completely ignorant about it. Okay?


Thank you. Thank you very much :mwah:

Offline sidherose

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Re: About PoserPro Game DEV
« Reply #46 on: January 15, 2016, 11:54:16 AM »
Well, the SPAZ side of game development is really a cluster f**k of madness! None of that works in favor of the user.

But I'd like to address one of the real issues I have with this whole ordeal. As stated before: "This is good since now the developers don't need two separate programs to develop their content."

That is indeed the mindset of the users on their forums and is simply put...The WRONG mindset!

Smith Micro puts in clear easy to understand words that Poser Pro Game Dev serves as a starting point for game artists. Keyword: "Starting Point!"

It is NOT, nor ever was meant to be a third party developer tool per say. It's meant to allow you to understand how it's all done and to get your feet wet.

People's reaction to it all kinda reminds me of all those who were using Sculptris for the very thing it was NOT meant to be used for!

 :java:


EXACTLY what I was thinking with Sculptris :tearlaugh:

Great minds and all that.

Offline sidherose

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Re: About PoserPro Game DEV
« Reply #47 on: January 15, 2016, 12:03:38 PM »
Look at DAZ in a very simple analogy here that really we ALL should know about and be aware exists because it's gone on for a large part of our lives.

It's called "Loss-Leader Marketing". Think the grocery store. My grocery chain has "Free Fridays" where they give away something free every Friday. They have for example "Game Day Deals - Stock up now and avoid the rush!" So, what they put out there is the cheap stuff for cheaper to get you in the store. And then they hope you will see something else you might need or go there exactly because they're having the best sales.

These cheap items - pop, chips, cookies, hot-wings...whatever are known as 'loss-leaders'. So, you have FREE and REDUCED! to get you in the door and whatever else may strike your fancy goes in your SHOPPING CART as well.

Now do you know why it's called a SHOPPING CART?  :tearlaugh:

Offline dRaCX

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Re: About PoserPro Game DEV
« Reply #48 on: January 15, 2016, 12:08:37 PM »
True dat!
 :Hi5:

Honesty is said to be the best policy. I don't want people to think I'm being mean but the truth is that no matter how good the programers intentions are, intro programs tend to create wannabes from every crack in the wall!

Most of them come about due to a lack of real desire to learn the mainstream methods or the lack of cash to afford what is normally out of their reach!

Please....NO hate mail, I get enough of that already! If anyone wants to beat me up...get in line with the rest of them!
 :tearlaugh: :tearlaugh: :tearlaugh:

Offline sidherose

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Re: About PoserPro Game DEV
« Reply #49 on: January 15, 2016, 12:29:03 PM »
True dat!
 :Hi5:

Honesty is said to be the best policy. I don't want people to think I'm being mean but the truth is that no matter how good the programers intentions are, intro programs tend to create wannabes from every crack in the wall!

Most of them come about due to a lack of real desire to learn the mainstream methods or the lack of cash to afford what is normally out of their reach!

Please....NO hate mail, I get enough of that already! If anyone wants to beat me up...get in line with the rest of them!
 :tearlaugh: :tearlaugh: :tearlaugh:


Of course honesty is the best policy. And I think most of us where were raised to 'say what we mean and mean what we say', which is why we're not so awfully inclined to be 'pc' except we don't want to insult anyone except in fun. That is because we were also raised to be polite when not provoked. Lol. 

But as to what you've said, it's true. We're like kids with a new toy that does cool stuff and we want to do the cool stuff...irrespective of if we know not what the hell we're doing really. Only some vague idea and a lot of experimenting and HELP! I've been there. I am there still. I see this stuff and I'm like "OHHHH COOL!! I wanta do that!!!"

Little do we realize......

#1: It is a hard business to break into, because there are people so far above you that you don't even know they exist. They're like CGI Gods. Architectural Design Gods. Seriously.

#2: Down in the upper lower ranks, it's a fight. It's a fight to learn anything because no one wants to reveal their little secrets. So what you have to do is not 'reverse engineer' their stuff but analyze how it's built and how they did this and that and experiment.

#3: You will encounter out and out enmity at times and get laughed at a lot and it can be extremely discouraging.

That's just the tip of the ice-berg, really.

 

Daz


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