Fantasy Attic

Program Help Section => Poser => News and Updates => Topic started by: DarkAngel on January 12, 2016, 12:47:27 PM

Title: About PoserPro Game DEV
Post by: DarkAngel on January 12, 2016, 12:47:27 PM
Good news and bad also:

First the bad, let's get that awful taste out of our mouths...Poser Pro Game Dev is no longer offered at SmithMicro.

  :OMFG: What???, really???, it just came out!


Well no worries folks becasue it may be no longer offered as a product by itself ----  the good news is that it is now incorporated into Poser Pro.

This is good since now the developers don't need two separate programs to develop their content. Yay, great news.

So let's hope they do not stop sponsoring!
Title: Re: About PoserPro Game DEV
Post by: sidherose on January 12, 2016, 12:51:45 PM
Is there a chance they might not continue to be a sponsor?!

I thought they'd decided it was a failed piece of software that never really worked right - so they'd discontinued it. They've incorporated it into 11 now?

:ummm:
Title: Re: About PoserPro Game DEV
Post by: Aelin on January 12, 2016, 01:31:29 PM
Perhaps they will continue sponsoring, but with a "different" version. A non "complete" program for winners?

Otherwise for people perhaps isn't a bad idea, to push them in the game's world.
Title: Re: About PoserPro Game DEV
Post by: sidherose on January 12, 2016, 02:04:13 PM
Eh...don't say that!


Well, it didn't work before...they even admitted as much. Did they fix it? I suppose they did but the fact remains that you can't get the level of detail in sculpting in Poser that you can in ZBrush and Blender. ZBrush is the professional animation community's go-to-product.

And I sure don't know how DAZ's Game Development is going to hold up because those figures are still about 3X too heavy for gaming models. Not to mention some other things they've done in the past that make their claim of being able to 'port into all applicable programs' a reality. 
Title: Re: About PoserPro Game DEV
Post by: Aelin on January 12, 2016, 02:15:00 PM
Yes but in video game, more you have details, more the video game console needs to be powerful. Often the reason for why little "movies" in games are of better quality than games themselves.

And sometimes low quality of games isn't bad. Even if we are far away of Alex Kidds now :psycho:
Title: Re: About PoserPro Game DEV
Post by: sidherose on January 12, 2016, 02:48:47 PM
The 'level of detail' in a game is all dependent on good bmp maps - seriously.
Title: Re: About PoserPro Game DEV
Post by: sidherose on January 12, 2016, 02:50:36 PM
Game characters should be between 10K and 13K in weight as far as the model goes. This exactly so the machine doesn't get bogged down loading them. Everything else is Textures and bumps!
Title: Re: About PoserPro Game DEV
Post by: MilosGulan on January 12, 2016, 03:20:30 PM
Interesting :) I am guessing that those are good news.
Title: Re: About PoserPro Game DEV
Post by: Fafnir on January 12, 2016, 05:57:44 PM
well  they  can  keep  daz  it  don't  do  what  I  want  it  to  do
Title: Re: About PoserPro Game DEV
Post by: Fafnir on January 12, 2016, 05:59:03 PM
poser  pro  and  game  dev  together  sounds  great  if  they  fixed game  dev
Title: Re: About PoserPro Game DEV
Post by: Agent0013 on January 13, 2016, 12:29:28 AM
Blender has actually supported Game Dev for a few years now. I know some folks that use it religiously for that purpose. Another thing you may not know about Blender is that some technical colleges teach courses for Blender! The speaks volumes for a free application! Also the fact that it is open source allows software developers to contribute improvements to Blender, making it one of the fastest advancing software of them all. Average amount of builds per year is about 5 or 6. The downside of that is that the learning curve is always getting away from the user that is continuously upgrading! For that reason, I limit myself to one upgrade a year.
Title: Re: About PoserPro Game DEV
Post by: sidherose on January 13, 2016, 12:42:34 AM
I did mention Blender above as an alternative to Z-Brush. It does indeed have gaming development in it. But Z-Brush is still what the CGI professionals use or Maya...which requires a college course or three to learn. I'm not sure how long that takes, but it's expensive to buy and learn.
Title: Re: About PoserPro Game DEV
Post by: Agent0013 on January 13, 2016, 01:36:16 AM
All I'm saying is that Blender cannot be counted out as a game dev application. It pretty much can be used for most of the graphics and animation, There are tools that help with giving control of a character to the player, it boasts a UV mapping feature that is pretty good, and you can even synchronize audio tracks with it. It is fast becoming a program that can do almost all of it.
Title: Re: About PoserPro Game DEV
Post by: sidherose on January 13, 2016, 07:34:43 PM
What version do you have? I 'heard' the last version of it could do pretty much everything Z-Brush 4.2 could do, but now there's ZB 4.R7, which can do even more!!
Title: Re: About PoserPro Game DEV
Post by: dRaCX on January 14, 2016, 01:51:04 PM
Lets see if I can answer all concerns with one post....LOL

As far as Poser's attempt at game development as well as Daz trying to ride that boat as well...All that the Game dev side really does is allow you to lower the poly counts so that the content in them could be used in a game engine. (supposedly) There is NO true game engine in those packages!

Poser and Daz game development IS simply nothing more than a SAD joke!

Blender on the other hand does contain an impressive built-in game engine. It is NOT perfect though, and best suited for FPS and Platform games for the most part. (At present.) All in all, Blender is the closest thing to a professional development package that one can get for free!

ZBrush was created in the beginning for game development! It has become however far more than it first started out as and at the moment is the favored tool of choice in the professional CGI world. You know, the world that exist out there well beyond what Poser and Daz junkies will encounter. LOL

ZBrush was a replacement for Mudbox....a program that many of us loved to HATE!!!!!
 :java:     
Title: Re: About PoserPro Game DEV
Post by: dRaCX on January 14, 2016, 02:20:46 PM
In addiction to what I said above. Daz, more so than Poser has a major issue when it concerns using ANY of their content in game dev.

Even the best professional game engine at present will NOT handle characters above 15,000 poly with any degree of stability. Daz's gen 4 characters have a base count of 88,000 + ploys and even reduced by 40% is still not acceptable! 

The high quality detail in present day games in nothing more than an illusion! It is obtained by use of high detail normal, displacement, occlusion and specular maps projected on a low poly mesh!

Believe me not? Then launch your favorite high detailed game and look at the objects in it at an angle and you'll see flat surfaces where at any head-on view you'll see 3d detail. It IS an illusion!!! Period!!!

I know more about games than most people know about their own bodies!
 :tearlaugh: :tearlaugh: :tearlaugh:   
Title: Re: About PoserPro Game DEV
Post by: Fafnir on January 14, 2016, 02:23:36 PM
well  said   my  friend
Title: Re: About PoserPro Game DEV
Post by: sidherose on January 14, 2016, 03:45:34 PM
Thanks for clarifying what the 'game development' packages do in these two programs, dRaCx.

I can totally vouch for what you're saying because I've 'fallen through' the scenery a few times myself and seen it from the other side. It's all FLAT in there and what you see when you're in the scenery is indeed a total illusion. It's extremely disorienting and sometimes you can't get back out of there, without quiting and going back to where you started from in the SAVE. There is that certain bridge you have to ride and jump over in AC I where if you don't hit it just right you WILL fall through. We've both fallen through that.

:tearlaugh:

Also, if you zoom in too close with the camera or at certain angles on your character or any other character you'll see they're an illusion as well.
 
I've also seen gaming characters and scenery 'unpacked' and all their parts, pieces and maps that go with them. They're all very light in weight and minimum polys. It's all the maps that do the trick.

Steam actually does have development packs for modders who make different versions of existing houses, new houses, or landscapes, that you can download for the game of choice. But it's tedious work. The rest is scripting mostly. Right?
Title: Re: About PoserPro Game DEV
Post by: dRaCX on January 14, 2016, 04:07:52 PM
Falling through the grid is when you find one of those areas in between the collision detection rules....There is NO return at that point. It's that rabbit hole everyone speaks of!

 :tearlaugh: :tearlaugh:

Not to change the subject, but I just got an IP ban on RE again....LOL

I left a comment on a vaginal prop some lady made that was unlike any whowho I've ever seen. I ask her if she'd ever looked at her monkey in the mirror, and that if it looked as bad as her prop then she seriously needed to see a doctor fast!!!
 :tearlaugh: :tearlaugh: :tearlaugh:

 
Title: Re: About PoserPro Game DEV
Post by: sidherose on January 14, 2016, 04:40:35 PM
Just because you can.........

Really, you should know better than to do that. You've been 'excommunicated' from that site more than Raymond V of Toulouse was excommunicated from the Catholic Church!

Oy.... :nanana:
Title: Re: About PoserPro Game DEV
Post by: dRaCX on January 14, 2016, 05:43:23 PM
True!!!
 :java:

btw..... ---->  :nanana: coming from a female has a whole different meaning where I come from!
 :pervy: :tearlaugh: :tearlaugh:
Title: Re: About PoserPro Game DEV
Post by: sidherose on January 14, 2016, 05:58:35 PM
Yeah, well out hyar where I come frum it means I'm jes tellin' ya that were a gull-durn dumb thing ta do, bro. Plain an' simple. Don' make me git all Django, Clint, Angel Eyes an' Tuco on you

:tearlaugh:   :rat-atat: :CLINTE: :angelstaff:  :icu:
Title: Re: About PoserPro Game DEV
Post by: Fafnir on January 14, 2016, 06:20:41 PM
devout bible thumpers hmmmmmmmmm  :tearlaugh: :tearlaugh: :tearlaugh:
Title: Re: About PoserPro Game DEV
Post by: dRaCX on January 14, 2016, 06:26:14 PM
OooooKKK...Now you're scaring me, stop that!
 :tearlaugh: :tearlaugh: :tearlaugh:

Anywho.... I did some research just for the benefit of others and it's pretty much as I had stated before except for extra woes I find concerning the Spaz (Daz) side of game development. They are really stacking the BS very high!

http://www.digitalmedia-world.com/Games/poser-pro-game-dev-game-character-animation (http://www.digitalmedia-world.com/Games/poser-pro-game-dev-game-character-animation)

Daz Nonsense:
http://docs.daz3d.com/doku.php/artzone/pub/gamedev/start (http://docs.daz3d.com/doku.php/artzone/pub/gamedev/start)
Title: Re: About PoserPro Game DEV
Post by: Jherrith on January 14, 2016, 06:29:35 PM
Will never use SPAZ way back in the day I tried it once ... crashed my system twice .... haven't touched it since

So in other words they can talk all the smack they want ... so not listening :tearlaugh:
Title: Re: About PoserPro Game DEV
Post by: dRaCX on January 14, 2016, 06:33:17 PM
I couldn't agree more! I did notice that Spaz's approach is about the same as Poser's with the exception of ripping their users a new one!
 
Title: Re: About PoserPro Game DEV
Post by: sidherose on January 14, 2016, 06:33:29 PM
devout bible thumpers hmmmmmmmmm  :tearlaugh: :tearlaugh: :tearlaugh:

He's not talking about RO. He's talking about RE - the 'sister site'. The naughty sister site.
Title: Re: About PoserPro Game DEV
Post by: sidherose on January 14, 2016, 06:38:32 PM
I couldn't agree more! I did notice that Spaz's approach is about that same as Poser's with the exception of ripping their users a new one!

Similar approach. Ahem....are you thinking what I'm thinking there? If you weren't, are you now? Hmmmmmm. Yeah on the 'new one'. As usual. It is NOT free software. Maybe it doesn't cost anything to download it but it sure does cost to use it the same as Poser...more less. I think you end up spending more in the long run...really. And then there's content.   
Title: Re: About PoserPro Game DEV
Post by: dRaCX on January 14, 2016, 06:39:49 PM
He's not talking about RO. He's talking about RE - the 'sister site'. The naughty sister site.


Yeah! This would be a bible thumper's expression on some of the naughty content I've ever created!
---->  :OMFG: <------

I can make a realistic vagina faster then Moses could part the red sea!
 :tearlaugh: :tearlaugh: :tearlaugh:
Title: Re: About PoserPro Game DEV
Post by: Jherrith on January 14, 2016, 06:41:26 PM
Now that is a visual that one is not allowed to spell out in detail ... but it do sound interesting :iminnocent: :pervy:
Title: Re: About PoserPro Game DEV
Post by: Fafnir on January 14, 2016, 06:54:20 PM
well  it  wasn't  the  bible  thumpers  but  someone  apparently  didn't  like  the  comment   and  got their  tit  in  the  wringer  over  it
:tearlaugh:
Title: Re: About PoserPro Game DEV
Post by: Jherrith on January 14, 2016, 06:57:15 PM
Too right
Title: Re: About PoserPro Game DEV
Post by: Fafnir on January 14, 2016, 07:03:38 PM
you remember the  old  style  wringer  washers  J  you  kinda  be  a  little  young   for them
Title: Re: About PoserPro Game DEV
Post by: Jherrith on January 14, 2016, 07:04:00 PM
:iminnocent: :shhhh:
Title: Re: About PoserPro Game DEV
Post by: Fafnir on January 14, 2016, 07:05:14 PM
if you got  anything  caught in them best  have  some one  close  by to turn  it  off   cause  it  would  pull you  right  in
Title: Re: About PoserPro Game DEV
Post by: Jherrith on January 14, 2016, 07:05:34 PM
you remember the  old  style  wringer  washers  J  you  kinda  be  a  little  young   for them

Didn't see or use them as a kid, but I have seen them at the grandfathers place when I was a teen-ager.
Title: Re: About PoserPro Game DEV
Post by: Fafnir on January 14, 2016, 07:06:30 PM
they  was  bad  azz  they  was
Title: Re: About PoserPro Game DEV
Post by: sidherose on January 14, 2016, 07:53:30 PM
When my father owned the neighborhood laundromat, the wringer washers in there were originally hand-crank wringer-washers. Then my dad bought the motorized ones and replaced the hand-crank ones. By the time he sold it, we had coin operated ones - 25 cents a wash. There was a quarter slot, two dime slots and a nickle slot. The clothes were run through the extractor then and put in the two big industrial driers we had.

Yeah...that happened a few times with the ladies....
Title: Re: About PoserPro Game DEV
Post by: sidherose on January 14, 2016, 08:25:15 PM
Okay, okay guys...I suppose I should say here, Let's try to get a little more 'topical' here.

:smile: :smiley:
Title: Re: About PoserPro Game DEV
Post by: Jherrith on January 15, 2016, 04:10:41 AM
:Felix: yes'em
Title: Re: About PoserPro Game DEV
Post by: Fafnir on January 15, 2016, 06:55:33 AM
thought  I  was  on  topic  hmmm   lessee we  was  discussin  the  (in)ability  of  daz/poser as a program to  make characters  for games  as  opposed  to Zbrush  which is  the  best  and  most used program
blender  is  good  as  a  free  program  and  does  good too
that  about   what  we  was   discussin??
Title: Re: About PoserPro Game DEV
Post by: sidherose on January 15, 2016, 11:13:52 AM
Normally getting side-tracked is no biggie but this is a sort of technical topic/thread, with some information for people to read about the product. Those we shouldn't be quite so cavalier about. Ya know? Because people might actually want to know and get lost in the kitty litter.


So just trying to head 'er off at the pass so to speak before we get way out there with girl-parts and Maytags and wherever else it may wander off to.
Title: Re: About PoserPro Game DEV
Post by: dRaCX on January 15, 2016, 11:15:05 AM
Well, I don't really see what old ladies gettin their mudflaps caught in wringer washers has to do with anything.

My ZBrush reference didn't really apply as well, Rayvn had all the points covered. Game development concerning Poser and Daz is misleading.
 :java:
Title: Re: About PoserPro Game DEV
Post by: sidherose on January 15, 2016, 11:24:06 AM
In my opinion it is how the two products are named that is misleading. They are not full game-dev packages and as they are structured currently can never be. They are gaming character development packages, and there is a WHOLE LOT more to game development than just building characters. In fact that's one of the 'easy parts' of it.

Now with DAZ and their 'licensing' thing..., doesn't that imply you'd have to buy a license for every outfit, hair prop, weapon, etc. you use with that developed character? That could add up real fast, especially if you're buying commercial licenses. Why not just save your money and get a REAL game dev product? Because in the long run, you're going to spend as much or more and have less control. And what if no one ever buys your character........? Eh?
Title: Re: About PoserPro Game DEV
Post by: dRaCX on January 15, 2016, 11:36:01 AM
Well, the SPAZ side of game development is really a cluster f**k of madness! None of that works in favor of the user.

But I'd like to address one of the real issues I have with this whole ordeal. As stated before: "This is good since now the developers don't need two separate programs to develop their content."

That is indeed the mindset of the users on their forums and is simply put...The WRONG mindset!

Smith Micro puts in clear easy to understand words that Poser Pro Game Dev serves as a starting point for game artists. Keyword: "Starting Point!"

It is NOT, nor ever was meant to be a third party developer tool per say. It's meant to allow you to understand how it's all done and to get your feet wet.

People's reaction to it all kinda reminds me of all those who were using Sculptris for the very thing it was NOT meant to be used for!

 :java:
Title: Re: About PoserPro Game DEV
Post by: sidherose on January 15, 2016, 11:52:54 AM

My ZBrush reference didn't really apply as well, Rayvn had all the points covered. Game development concerning Poser and Daz is misleading.
 :java:

Thank you for clarifying that I did say more or less what you said in the beginning...


but Ima :wink: you know :sigh: Yes, yes I am but in many ways except when it comes to gender based attractions, I'm not very 'feminine'. Got it?  I never have been really.


Yeah, really I'm an old  :gremlin: who hasn't played a lot of games compared to some of you but I've finished them and played them hard and well and then played them again, remembering what I did wrong the first time and learning from that. Also learning how games are laid out and constructed from the inside. Looking at how dungeons are constructed from the outside.


I'm a Poser owner, so I know what's in there. I'm principally a character developer - the least of the least but not like I'm dumb about that either.


I have three friends who have done and worked in game devlopment, movie CGI, etc. So between what I've learned and what my friends tell me and I remember, I'm not completely ignorant about it. Okay?


Thank you. Thank you very much :mwah:
Title: Re: About PoserPro Game DEV
Post by: sidherose on January 15, 2016, 11:54:16 AM
Well, the SPAZ side of game development is really a cluster f**k of madness! None of that works in favor of the user.

But I'd like to address one of the real issues I have with this whole ordeal. As stated before: "This is good since now the developers don't need two separate programs to develop their content."

That is indeed the mindset of the users on their forums and is simply put...The WRONG mindset!

Smith Micro puts in clear easy to understand words that Poser Pro Game Dev serves as a starting point for game artists. Keyword: "Starting Point!"

It is NOT, nor ever was meant to be a third party developer tool per say. It's meant to allow you to understand how it's all done and to get your feet wet.

People's reaction to it all kinda reminds me of all those who were using Sculptris for the very thing it was NOT meant to be used for!

 :java:


EXACTLY what I was thinking with Sculptris :tearlaugh:

Great minds and all that.
Title: Re: About PoserPro Game DEV
Post by: sidherose on January 15, 2016, 12:03:38 PM
Look at DAZ in a very simple analogy here that really we ALL should know about and be aware exists because it's gone on for a large part of our lives.

It's called "Loss-Leader Marketing". Think the grocery store. My grocery chain has "Free Fridays" where they give away something free every Friday. They have for example "Game Day Deals - Stock up now and avoid the rush!" So, what they put out there is the cheap stuff for cheaper to get you in the store. And then they hope you will see something else you might need or go there exactly because they're having the best sales.

These cheap items - pop, chips, cookies, hot-wings...whatever are known as 'loss-leaders'. So, you have FREE and REDUCED! to get you in the door and whatever else may strike your fancy goes in your SHOPPING CART as well.

Now do you know why it's called a SHOPPING CART?  :tearlaugh:
Title: Re: About PoserPro Game DEV
Post by: dRaCX on January 15, 2016, 12:08:37 PM
True dat!
 :Hi5:

Honesty is said to be the best policy. I don't want people to think I'm being mean but the truth is that no matter how good the programers intentions are, intro programs tend to create wannabes from every crack in the wall!

Most of them come about due to a lack of real desire to learn the mainstream methods or the lack of cash to afford what is normally out of their reach!

Please....NO hate mail, I get enough of that already! If anyone wants to beat me up...get in line with the rest of them!
 :tearlaugh: :tearlaugh: :tearlaugh:
Title: Re: About PoserPro Game DEV
Post by: sidherose on January 15, 2016, 12:29:03 PM
True dat!
 :Hi5:

Honesty is said to be the best policy. I don't want people to think I'm being mean but the truth is that no matter how good the programers intentions are, intro programs tend to create wannabes from every crack in the wall!

Most of them come about due to a lack of real desire to learn the mainstream methods or the lack of cash to afford what is normally out of their reach!

Please....NO hate mail, I get enough of that already! If anyone wants to beat me up...get in line with the rest of them!
 :tearlaugh: :tearlaugh: :tearlaugh:


Of course honesty is the best policy. And I think most of us where were raised to 'say what we mean and mean what we say', which is why we're not so awfully inclined to be 'pc' except we don't want to insult anyone except in fun. That is because we were also raised to be polite when not provoked. Lol. 

But as to what you've said, it's true. We're like kids with a new toy that does cool stuff and we want to do the cool stuff...irrespective of if we know not what the hell we're doing really. Only some vague idea and a lot of experimenting and HELP! I've been there. I am there still. I see this stuff and I'm like "OHHHH COOL!! I wanta do that!!!"

Little do we realize......

#1: It is a hard business to break into, because there are people so far above you that you don't even know they exist. They're like CGI Gods. Architectural Design Gods. Seriously.

#2: Down in the upper lower ranks, it's a fight. It's a fight to learn anything because no one wants to reveal their little secrets. So what you have to do is not 'reverse engineer' their stuff but analyze how it's built and how they did this and that and experiment.

#3: You will encounter out and out enmity at times and get laughed at a lot and it can be extremely discouraging.

That's just the tip of the ice-berg, really.
Title: Re: About PoserPro Game DEV
Post by: Fafnir on January 15, 2016, 12:58:15 PM
I can see  no reason  for  hate  mail  all you  did  was  tell it  like  it  is  and  so did Rayvn  Me  I got  a  lot  to learn  when it  comes  to poser  and   what  all   it  is  capable  of   Spaz  I got  no  use  for   it  may  be  free  but  it  screws  you  in  the  end  game and  aint  no  way in  hell  it   will get  the  job  done
lot to  learn  bout  ZB as  well  but am  learning   playing  and  havin  fun
you and  Rayvn  gots  lots  of  info  to  share  and  I appreciate  it  and  do  listen and  learn :peek:
Title: Re: About PoserPro Game DEV
Post by: sidherose on January 15, 2016, 02:03:19 PM
Well, to be honest...there ARE people - even here that are very, very good in DAZ and they make it do amazing things. There are others out there as well I know in the rendering group I'm in. I admire their ability. There are some proficient in both - or getting there quickly. :thud: If you look in the Galleries and they say it was done in DAZ, and you can spot them a mile away once you get used to their general style. They're outstanding renders.

So...really, it's all in what you're accustomed to using and how well you learn how to use it. I know this for a fact from my previous job, where I was mapping in MicroStation. I was very good at MicroStation. They'd give me the new beta copies of the software to test, or their programs. Okay? I was that good with it. But put me in AutoCad and I'm like a rabbit in the headlights. Seriously. I do NOT GET AutoCad blocks and all that.....

Same thing with Poser and DAZ. So, it's an individual preference as far as the software goes. But it's what you end up paying in the end for free software to make it work like or as well as the one you pay for - that is what we roll our eyes at.
Title: Re: About PoserPro Game DEV
Post by: Fafnir on January 15, 2016, 02:29:55 PM
daz  do have  its  good points   and  it  do  produce  some  good  renders
more  power to those  who use it and  understand  it  I don't  so I stick  with  poser
Title: Re: About PoserPro Game DEV
Post by: dRaCX on January 15, 2016, 02:45:49 PM
Well, that's all good and such but we're not really talking about the rendering aspects of a program. We're talking about entry level game development.

I could list page after page of game engines that followed these same lines and gathered a following though they were NEVER meant to be a full blown stable engine. In fact, they NEVER did become a stable engine...with each version it just got sloppier and more unstable.

Lite-C was created to allow people with little to no programing knowledge to begin writing simple games. It was intended as an entry level language in place of the more complex routines in Visual C++. But soon it gathered a following and even people who made claims of using it to write professional games.

Yeah right!!! LOL It was never meant to be that stable in the first place!

Now they have a site for the cobbled engine, charging people good money to use unstable software!

 :java:
Title: Re: About PoserPro Game DEV
Post by: sidherose on January 15, 2016, 04:04:45 PM
No, we aren't talking about the rendering aspects of the program.

However, there's way too much tendency to make 'generalized' statements that aren't necessarily true today, yesterday and the day before that. So if someone's going to take one side, let's look from both sides. That's what a moderator's supposed to do. Right?

:wink:


One thing you can say for the folks at Blender is that they have upheld their ideal - an ideal shared by many who are willing to contribute to it freely. Creative Commons.

I've had a few programs like that where they used to be free and what have to pay for now is crap in comparison to the free ware. Someone else gets hold of it and it's screwed too many times.
Title: Re: About PoserPro Game DEV
Post by: dRaCX on January 15, 2016, 04:43:11 PM
 :lost:
Title: Re: About PoserPro Game DEV
Post by: sidherose on January 15, 2016, 05:12:18 PM
You did it in your section. Think about it. It's a valid point.