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Author Topic: The new Centaur'n stuff  (Read 22812 times)

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Offline Aelin

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Re: The new Centaur'n stuff
« Reply #60 on: June 13, 2018, 09:32:55 AM »
Yeah Spanish and French have in commun Latin. But a lot of differences now. That is a problem when it's time to learn at school :hypno:
For Cajun, some expressions are unknown in France, but same for several expressions of Québec.
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Online McGrandpa

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Re: The new Centaur'n stuff
« Reply #61 on: June 13, 2018, 11:46:46 AM »
That is what I hear, Aelin!   

So it isn't French in Quebec.  It's Quebecoi!   And every item in their exports has English label on one side, Quebecoi on the other.   OH and Quebecoi is *REQUIRED* to be spoken there.  I feel the heat of huge anger emanating from those people in that place!   

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Re: The new Centaur'n stuff
« Reply #62 on: June 13, 2018, 11:48:25 AM »
Hmm.  Your French in France probably has more similar with Cajun French than our English in Texas has with English in England. 
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Re: The new Centaur'n stuff
« Reply #63 on: June 14, 2018, 11:22:53 AM »
Sorry Aelin, that was a completely useless post of mine.  :(

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Re: The new Centaur'n stuff
« Reply #64 on: June 14, 2018, 11:28:43 AM »
AH!  I found my "morph poses" I'd saved to keep my dial spin characters!   For both the horses, big cat and a few humans.  XAI LIVES!  I hope Mayen and Break and Moonshadow still do too. 

This IS the Xai morph, loading that pose worked perfectly!   Then I tried a Twizted characters skin, Prae's Reuster hair and beefed her up like an athlete a bit.   And then I ran into the scaling issue that happens when you parent V4 to a re-scaled MilHorse.   Dialing the scale down to 76% for the Sash worked ok.   I gotta play with that problem a bit!
Her horse coat is a Feline Equine by Dreamweever!

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Re: The new Centaur'n stuff
« Reply #65 on: June 14, 2018, 11:57:08 AM »
Hmmm... I'm still sweating on the transparency textures (human and equine) to make the transition at the girth smooth enough. But so far nothing doing: nearly acceptable perhaps, but perfection is still beyond the horizon.
I think I'll try and retouch both diffuse textures so that they fade into each other thus concealing my clumsy transparencies - unless the Attic centaurologist (and I mean you, McG :winks:) has a good hint or three for me... :pleeeeez:

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Re: The new Centaur'n stuff
« Reply #66 on: June 14, 2018, 12:47:14 PM »
See the tiny zip, there are 3 transmaps in it.  They apply only to the MilHorse, as-is.  Position in image is important of course.  They go in your textures folders, with the horse textures, if you like.  Easier to keep track of there I think.   They are a pretty fair starting place for creating your own.  The shape and scale of Neck2 as well as Neck1 will affect what the join looks like.  I do spend time fiddling with those two and repositioning the human Hip, and rotating it on the x axis a little bit.  Bend horse neck down, rotate V4 Hip X axis up.  That kind of thing.  Works for me, but I ain't an animator!
Of the Centaurs I've posted, do the joining areas look ok to you on any of them?

[EDIT June 2022: zip no longer available]

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Re: The new Centaur'n stuff
« Reply #67 on: June 14, 2018, 12:50:19 PM »
Oh, the thin one, since it applies to the Horse Coat texture in the Materials Room (assuming Poser use of course), it is the same one used on the V4TeenCentar, V4Centaur2, Genesis and Genesis2 centaurs, ALL using the MilHorse. Any other creature will probably have different material zone boundaries. 

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Re: The new Centaur'n stuff
« Reply #68 on: June 14, 2018, 01:07:25 PM »
See this image I worked out the where how what why of the transmaps for the centaurs.  Have fun with creating your own cool stuff for them!   THAT is what this is all about man.   Getting our own thoughts and feelings into an Image to share!

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Re: The new Centaur'n stuff
« Reply #69 on: June 14, 2018, 01:10:09 PM »
Hellooooo Alex!   Where is our beloved favorite DreamWeever MilHorse Coat Maker these days?!?    :smile: :havesum: