My Poser 10 isn't working since a long time because even when I update Flash the program is just contuning to pretend I haven't Flash on the computer :shrug:
Fortunately I have Poser 11.
Now concerning Poser 11, that would be a bad thing if it's no more working for me.
I hope after the change of owner, then the update, the program will stop to continue to ask me regularly to connect on the web to be able to use it. That's really boring, and never happened to me with Poser 10.
I don't want to be of the September 4th wave, but will keep an eye on the next date. Thank you Mary!
My P10 did the same thing and I finally had to not only install the updated flash for the rest of the comp but have the older one needed too...had to do that for Java too, fortunately not anymore.The older one? :lostme:
The older one? :lostme:https://helpx.adobe.com/flash-player/kb/archived-flash-player-versions.html
rendo poser meh just a new way to make monies for them and make us shell out for their benefit not good
as far as PoserPro 14 is concerned, I was able to use it having turned off the internet, so hoping that needing some online password isn't needed.
Did your textures prepared for Superfly renders? I'm thinking I remember the superfly needs specific settings too. What they are, I have no clue :tearlaugh:
Yes, it does need it's own special settings and apparently materials. Remember Anima Gemini's Superfly cloth (in the Market) Aelin? I know those won't work in PP2014. I tried. Lol. I still need to get the ideal way to get that set up from a friend. Then maybe I'll understand more about it. Or not - LOL.Yes you're right for Anima Gemini. I tried also in P11 for a promo render, but not with Superfly. Of course, it didn't work :shrug:
I am thinking to get Poser. If it happens it would be great, but for now it seems it will not :ifonly: . Summoners products are really cool and I need it for them, but... :sure:That's because of weight mapped part for figures.
Aelin, I am thinking flash 9
CB, I think they said 10+ and to me that would include 2014, I think that was like 10 Pro at that time.
I hate that those of us that have had it for ages and can supply our SN number should get the provided upgrade for free, after all, they purchased it as is, are making it better but the only changes are for licenses. Those of us with the ability to get the other items too should not be "punished" especially since the other items are not included with this upgrade.
Poser Pro 11 <-- included
Queue Manager <--not sure
The following not included:
Poser Fusion 11 Cinema 4D
Poser Fusion 11 LightWave
Poser Fusion 11 MAX
Poser Fusion 11 MAYA
Hi folks! Just a lowly beta tester of Renderosity's Poser update, but I wanted to drop in and clarify a few things.
First, this update is just like any old Service Release - free, and just some program changes, not a huge jump in the software.
It just happens that this is a big, huge, lots of changes SR. But they are all necessary to complete the switchover from SM to Bondware/Renderosity.
So far, everything looks great and we're just waiting for feedback from the early adopters to make certain we've got everything ready for the big switchover.
Holler if you have any questions. I'll be sure to check in.
YUP! What Ray said. New build every night by 10 pm! :D
Well for my French brain all of this is only a mess - but I'm probably losing my capacities to understand because I'm reading a book in English these last times and that I need to understand :tearlaugh:
I'll simply wait til the "new" Poser is online for everyone; but I'll wait few days in more, to avoid a possible shut down of their servors. There will be a rush on!
A few of the things the SM Portugal team screwed up have been fixed (working like it use to work) without affecting the inner workings of Poser itself. Those kinds of changes will come with Poser 12, not a Poser 11 SR.
Just curious what sorts of things are getting updated every night? The S-M to Bondware stuff?
She seems a bit surprise to be before the camera :winks:LOL, not quite prepared for the sneek peek! But, no worries, like all Poser models she won't be camera shy for long.
A few of the things the SM Portugal team screwed up have been fixed (working like it use to work) without affecting the inner workings of Poser itself. Those kinds of changes will come with Poser 12, not a Poser 11 SR.
The primary purpose of this release will be to switch from SM to Bondware and remove all references in the software and documentation to SM, and the licensing of the software.
Poser 11.2 will release new content with it which will be modern, P11 content, plus offer the old content to those who want it as a separate zip download.
Additionally, a new feature will be a free 21 day evaluation period of the software with render and scene saving turned off.
Below is the education version of La Femme.
Love Notepad++, that and windowspager I use them all the time!!!
And I'm wondering why it's not possible to use something like Notepad ++
Love Notepad++, that and windowspager I use them all the time!!!
I would have thought so as well, but it's turning out to be much more effort than I expected. SM references are well hidden in error messages as well as those we see every day.
Thank you for your reply G3D.
I suspected it was the S-M to Bondware stuff mostly. And I'm wondering why it's not possible to use something like Notepad ++ to search on the text and find where it says "Smith-Micro" and change it (CNTRL H) to "Bondware" in one operation instead of picking through things a little at a time each day. Perhaps I don't understand all that is involved there, but the Development team should be able to do that and catch most if not all of that stuff. Shouldn't they?
Poser is no longer a little program, for sure. Using the US English version, I had no problem at all with the Bondware version. It seems to rather enjoy being in its new location.
C:\Program Files\BondWare\Poser Pro 11 :yippee:
All the nightly build installers have behaved as desired. And PP 11.2 seems to have no problem picking up and using all the scripts I use. Have not tested ALL the scripts, but one of the easiest to befoul would be the DSON Importer for Poser. And, as it's set up, going great so far!
Has anyone had any glitches in the dynamics with last nights release? I was tinkering around with LeFemme and the stuff that comes in package...Could not get Tipole's outfit to work at all when I tried to set up an extreme pose (yes, I intentionally did an extreme pose, to test the system) ...polys kept breaking. Then I tried OOT's LeChemise..and during the simulation, it ran beautifully...looked like it was going to be great, but when it finished I got this...Have I forgotten to do something or has something changed in the dynamic simulator?
I don't know the answer regarding if something's changed in the dynamic simulator, except to say that evidently these additional figures were added that weren't there before.
And these are going to sound like stupid questions but I have to ask. You did pick La Femme as your target to morph to, yes? Are there instructions for the Cloth Room simulation settings and you used those? Without knowing exactly what you did, it would be hard for anyone to guess, OFW. It could be that something in the simulator isn't working right with the new figures (?). Did you try with Pauline or V4 and what happened there? We know V4 works in there, so you might want to test with her and see what happens? That's all I can suggest at this point.
Ok, so to answer your questions, Madame, Yes I had Le Femme Picked as my morph target, or more specifically, I had the appropriate parts of the figure picked, because I could not find the hair in the tree and it kept getting caught up if I chose the entire Le Femme and ticked off ignore head, hand and feet, which is what I would normally do. The hair is a "hair", not a prop or a figure, if that makes sense, but it should have shown on the head or as a separate piece. I searched the tree several times trying to find it.
No, there were no specific instructions that I could find in regards to either "outfit" I tried to use (they both came as part of the download on the 13th), so I used the "out of the box" settings in both cases, as a starting point and this is what happened.
No, I didn't try other figures. The point of this was to test, I just wanted to make sure I hadn't forgotten something since it has been a number of years since I ran a cloth simulation.
So here is what I did...I set a simulation 1 with a drape of 20 frames and a simulation of 30 frames. As directed by the square in the item, I applied my morphs to the figure before simulation. I set my pose at frame 30.
I clothified the chemise and added the neck, chest, abdomen, shoulders, collars, hips, waist, mons, glutes, upper arms, and thighs.
I left all other settings alone and started the simulation. I watched it and all the way through, it draped well, it looked like it was going to beautifully drape her body..then as soon as the simulation finished, the chemised, popped out to look like it does. Does that make any sense?
So, you're saying La Femme has rooted Poser hair? If not, then I'm not sure what you're talking about re: the hair there, hon. I used to play in the hair room with the P5 figures but my pc at the time wasn't hefty enough to do hair and Cloth Room. Never did get Cloth Room down until I found an instruction tutorial from Esha with one of her products. She made it easy to understand. I'm still in PP2014 right now, so I've not worked in that Cloth Room in P11. Was just looking for process stuff that might have been forgotten and had to ask.
You can't add the hair after the simulation finishes? As for your simulation itself, sounds like you did it right. You did the best you could and probably the same thing I'd do with what you've got to work with. I'm not sure about adding all those things as I've seldom done it. Did you try with just the Chemise selected? I s'pose you did first :shrug: Gosh. Unless it's something to do with the new figures, I've no idea. Sorry to not be any help here.
LOL That's ok :) Yeah, I originally learned how to use dynamics from Esha as well. Her tutorials were always easy to follow. Don't know where she ended up. I've seen some of the DNA crew at Rosity but only a few. I reckon everyone else that is still selling is probably at Daz.
No, not rooted hair, as in the hair room, but hair as in the hair folder rather than the props folder or character folder, which should show up like a prop..I've never fiddled with the hair room and at this point don't think I want to jump into something I've never done.
My dilemma came from the fact that the first outfit that I tried was one of Tipol's that is packaged in, and I was going to offer up some texture sets for it for Halloween..but it totally broke so I switched to another dynamic outfit to see if it behaved better, which it didn't. Don't know if it is just Le Femme or if the dynamic simulator is off altogether. I'll try a render this week with a V4 product and see if that works better. I have a backup set of textures for one of our current freebies for V4, if all else fails. I just need to package it, another thing I have to go back and remember how to do LOL
Thanks for giving it a shot. :kiss: Was hoping G3D would pop in and see the message and maybe comment, but oh well :shrug:
At least they keep people informed that they need a little more time, and you passed well the message :likeyou: I prefer they take their time, in place of rushing to launch the 16th with a lot of mistakes.:cwave:Inside notification within Poser says the new release date is 09/19/19. :o_go_on: :noway:9/19/19
Oh...lol....Hair - that Hair. Gotcha. I always wait and put any 'hair' on last because that's your last pose and most hair will fall basically like it should in that last pose.Yes Esha is always on Daz. For her products (Nostalgia Boy and Girl) I used her tuto; she ahs also her own site for 2 or 3 freebies, but no tuto if I'm correct.
I think Esha is still at DAZ. She's awesome for tutorials. Would love to have the set of them one day. I did/do have them in my Wish List. I guess they're still there.
Well good luck with whichever avails itself to you to do. I thought G3D might come in too, but she's probably pretty busy if they're pushing the release out another three days.
Does anyone know who Chickenlips actually was?
Well, its done. BondWare/Renderosity has Poser in hand now, the transition is complete I 'spect. And it seems none the worse for the wear!
Has anyone had any glitches in the dynamics with last nights release? I was tinkering around with LeFemme and the stuff that comes in package...Could not get Tipole's outfit to work at all when I tried to set up an extreme pose (yes, I intentionally did an extreme pose, to test the system) ...polys kept breaking. Then I tried OOT's LeChemise..and during the simulation, it ran beautifully...looked like it was going to be great, but when it finished I got this...Have I forgotten to do something or has something changed in the dynamic simulator?Sorry, I didn't see this earlier. The answer to your question is simple actually - before you run the simulation, save your file to the hard drive. For some reason, since P11 was introduced, you have to save a cloth sim or Frame 30 ends up looking like Frame 1.
That will remain questionable for the time being.
At least it seems nothing new got broken. Heh!
And now, it says BondWare!
Hm. Maybe it's actually simple. Its your experience with it. So yeah, we'll see. :)
Everyone's mileage will vary!
Discussion going on at Renderosity on the updating of files.I have to look what is what, logging on their site
https://www.renderosity.com/mod/forumpro/?thread_id=2938086 (https://www.renderosity.com/mod/forumpro/?thread_id=2938086)
Well you speak Mandarin! :D
I have crashed PP 11.2.272 twice now. But, I could see it coming as free system ram would be under 200 bytes. Yes, bytes. That low, even moving the mouse is taking time. I know I need to watch that closer when I am loading up lots of props and Figures. Overloading the system is an operator error, not a PP 11l.2 error. So, really, it's been pretty great with the simpler stuff I usually do. For my rig, a simple vignette scene and one figure with clothes and props is a pretty fast render. Trying to tell a whole story in one scene is possible, but not very likely on my old box! Ha!I think I read 11.2.286 on my version when I opened it quickly yesterday. Definitively, the number was higher than 272. But I didn't tried to load something until now.
SO FAR, I am still happy with the BondWare PP 11.2 :o)
yes it takes my runtime tab longer to appear too Aelin and I am running .286 as wellThat could simply be the indexing system trying to index all those new files you added to runtimes with all the freebie goodies.
Sorry, I didn't see this earlier. The answer to your question is simple actually - before you run the simulation, save your file to the hard drive. For some reason, since P11 was introduced, you have to save a cloth sim or Frame 30 ends up looking like Frame 1.
It's on the list for P12 but this SR was just not the place to look at what happened.
In what universe is it fair that Bondware hold my PAID FOR version of Poser Pro11 hostage for an unwanted/unneeded update and their $99 payment. I was perfectly happy with what I had. Maybe I need to just archive all my old on-computer files and give up 3-D altogether. Sadly, the inability to import Poser files into Vue will void my use of that program as well. At least when Vue changed its marketing it still allowed my older version to continue working. From what I have read and understand, I am NOT a happy camper!
In what universe is it fair that Bondware hold my PAID FOR version of Poser Pro11 hostage for an unwanted/unneeded update and their $99 payment. I was perfectly happy with what I had. Maybe I need to just archive all my old on-computer files and give up 3-D altogether. Sadly, the inability to import Poser files into Vue will void my use of that program as well. At least when Vue changed its marketing it still allowed my older version to continue working. From what I have read and understand, I am NOT a happy camper!Trust when I say I completely understand! When I came back, Bondware had just taken over Poser. I couldn't download P11. My S/N for both 10 and 11 were not "recognized". I ended up having to shell out $199 for a "new" version. I sent in a message and was told that my original license for 11 had been installed 3 times (see above) so it was no longer valid. No reason why my P10 and PP2014 licenses were not recognized. Then all communication shut down. I HATE DAZ and what they did, but I feel like R'osity is doing the same exact thing, only with the software instead of the characters :(
is it Cleaning up after you move to a new poser scene or is it leaving stuff in memory?
In what universe is it fair that Bondware hold my PAID FOR version of Poser Pro11 hostage for an unwanted/unneeded update and their $99 payment. I was perfectly happy with what I had. Maybe I need to just archive all my old on-computer files and give up 3-D altogether. Sadly, the inability to import Poser files into Vue will void my use of that program as well. At least when Vue changed its marketing it still allowed my older version to continue working. From what I have read and understand, I am NOT a happy camper!Like McG said, you haven't to pay for the update when you have Poser 11.
When I delete stuff, it frees ram. When I CTRL-N (New Scene) it clears its memory space. Reminds me, I need to see if they fixed that blasted texture list continuing to accumulate data until Poser is restarted from the desktop.The ones in AppData? I clear manually most of time.
That could simply be the indexing system trying to index all those new files you added to runtimes with all the freebie goodies.
It only needs to index once when you install new stuff, so if you let it run completely, future library loads should be much faster with no indexing.
Oh, and don't download the new Poser installation files after those released on the 19th. What you see up there are beta files and not guaranteed to be error free.
You'll get a notice if stable updated files should be installed.
Ok, so we should still be using 11.2.272 right?When I took P11 the other day, it was September 25. And the version I obtained (not the Beta version) was Poser 11.2.286. One way or another, Poser was updated since you took it. Did you suscribe to have Poser before the official release date? If you, you have a Beta version.
When I delete stuff, it frees ram. When I CTRL-N (New Scene) it clears its memory space. Reminds me, I need to see if they fixed that blasted texture list continuing to accumulate data until Poser is restarted from the desktop.
Trust when I say I completely understand! When I came back, Bondware had just taken over Poser. I couldn't download P11. My S/N for both 10 and 11 were not "recognized". I ended up having to shell out $199 for a "new" version. I sent in a message and was told that my original license for 11 had been installed 3 times (see above) so it was no longer valid. No reason why my P10 and PP2014 licenses were not recognized. Then all communication shut down. I HATE DAZ and what they did, but I feel like R'osity is doing the same exact thing, only with the software instead of the characters :(
When I took P11 the other day, it was September 25. And the version I obtained (not the Beta version) was Poser 11.2.286. One way or another, Poser was updated since you took it. Did you suscribe to have Poser before the official release date? If you, you have a Beta version.
In PC it is your user folder/app data/roaming/poser folder You get rid of those files to free up space, I did it every night cause although Poser should do it, sometimes it won't
(snipped MAC stuff)
It's now up to 11.2.286 last I looked and frankly I don't know how it got there, but that's the new version #
ON Sept 19, release day, the "release version" was 11.2.272. I dl'd and installed THAT version from their public server, just as we were told to do. No problem so far. I have also dl'd that later release, but not installed it yet. From the public server, not the private beta tester link.Well, I simply followed the link gave by DarkAngel in that topic
Ok, I get you. Will go to the public server and get new files. I knew there were going to be issues because of the lack of communications from the PTB's. Even while in the SLACK app we were not very well informed of things. I realize there is a lack of personnel TO do the communicating, but c'mon now, a version change and no mailout or info IN Poser!? That's not good at all.
You already owned Poser 11? I think that "installed 3 times" is utter crap. You are allowed to move a "seat" from one machine to another. If it was uninstalled without unregistering that installation first, simply tell them that no longer exists. The rule I read from way back when is I am allowed to have 1 copy installed on 1 desktop and one mobile (laptop). I cannot run both at the same time. That is the only rule about licensing issues I know of. Never even heard of "3 Seats" before now.
I have been hit with the issue of "too many instances installed" in the past with Poser 7, with Vue 6 Inf., and a few other programs. Usually had to do with wiping the hd on an old laptop before giving it to one of my kids. And, NOT de-registering it first. Oh and Adobe Photoshop definitely hit me with that too.
So, did you actually talk to someone at Renderosity?
Ok I just had PP 11 check manually as 'check for updates on launch' was unchecked. Duh. Will turn that one one next! New version downloading now.
Thanks Ray (and everybody talking about the new version!) !!!
Ok I just had PP 11 check manually as 'check for updates on launch' was unchecked. Duh. Will turn that one one next! New version downloading now.
Thanks Ray (and everybody talking about the new version!) !!!
I got one of those notices (mine wasn't unchecked) the other day and I went and looked and decided I'm not going to. So when you get it installed, McG I'd be interested to know what version number that is - if it's higher than .286. I don't like that the front update file doesn't have any version number on it. You can't tell if you need it or not. Over in the Poser forum, people have been asking for a kind of list that shows what the latest update fixed or did, like NVIDIA does when they update or just about anyone else. It *would* be nice to see.I just installed today's update and it was .289
Seeing as how quite a few people do not have endless bandwidth and have to pay extra every time they go over their quota.
There is also a little tiny bell in the upper right hand corner of the program that will let you know when there is an update, or at least it did for me, today. Perhaps this was part of one of the more recent updates?
Hi! Just got up, and installed the new PP 11 files. Its running and showed "11.2.289" in the splash screen.
But this just shows the lack of good communication between Rendo Poser people and us. Part of that lack is there is no version number on the files we download, nor can you see which version the installers are until you are finished with the installations and the program is running. I don't feel that is being too picky either, wanting to know this stuff.
I might have seen it in there. It 'rings a bell' - bad, bad...I know. :ifonly: But I was so busy looking at everything and where it is.:tearlaugh: :tearlaugh: On my tiny laptop screen its hard to miss it, but it's there. Thinking I need to hook up an external monitor so I can see things better..these old eyes just don't see those tiny things so well on a 15" screen very well.
Really, "How many more times?" - as Robert Plant would ask. Is this going to be like Windows 10 only somewhat more controllable? Hopefully not. Well the controllable part is good, just not "When do the updates end?" part.Personally, I don't care if they update it until they get everything that's been broken for years fixed...I'd rather have updates than have to shell out more money for another version, particularly in light of what I went through in July. I really don't want to have to shell out more money for a new version so soon after having to purchase a second version of P11. If they would "fix" my issue, I wouldn't feel so bad about it.
Hi! Just got up, and installed the new PP 11 files. Its running and showed "11.2.289" in the splash screen.They need time before to be well with communication on updates maybe. Or maybe we don't look enough on their Poser forum? :shrug:
But this just shows the lack of good communication between Rendo Poser people and us. Part of that lack is there is no version number on the files we download, nor can you see which version the installers are until you are finished with the installations and the program is running. I don't feel that is being too picky either, wanting to know this stuff.
And yes, I'm sure the jacket is selected, not her. I've purposely selected the jacket and tried it and it morphed HER not the jacket.
I've had that happen to quite a few items...mostly from the DAZ store. I end up just not using the body morphs because the clothing won't conform...it's frustrating, to say the least
I figured you of all people probably had, if anyone here. Thank you for confirming that, hon. I'm not hallucinating then. It's weird because you're trying to fix the clothing and all of a sudden her breasts pop out. Whoa! It is DAZ clothing that this is happening on. But I had a conforming piece from Rendo that got all sideways in the breast area and didn't really want to cooperate. ALIENS!! I haven't tried Dynamic in there yet. Been thinking about it though, so likely will soon.
I much dislike not being able to use the body morphs. They're part of the character too, and I know you know that story!
Yeah, I thought I was loosing my mind the first few times it happened, so you aren't hallucinating...lol
I very much do not like the fact that I can't use body morphs...as you said, they are as much a part of the character as the head..and yes, I've had it happen on the odd Rendo piece but for the most part it seems to be Daz items that are effected. Don't know what has changed, but BW needs to figure it out, because there are more customers than just us who are still using the tried and true bases and are not in a position to spend thousands rekitting new figures.
Isn't an issue in the code with something written for example BODY: 1 in place of BODY: 2 - or converses? I think I heard (maybe on a video at Rendo for creation of characters or outfit) or I read something concerning the numbers like that in the code. But I can't tell more by memory.
But you can compare in Notepad ++ codes between the one with problems, and another you know his working.
And I imagine guys reading for her breast "pop out" :tearlaugh:
Haven't gotten back into the cloth room...been trying to revamp my store items (and put together goodies for the holidays)...if you give it a shot, let me know if you have better luck than I did.
The trouble is we-don't-know because we don't know what each update has 'fixed'.
And until they start acting like real software developers, instead of hobbiests, we won't
The trouble is both Victoria 4 and the Jacket have a Body. I haven't noticed any Body #s - just "Body" in the listing. This is all stuff out of my runtimes that I got at least a year ago or more and it worked fine. Before I loaded PP11. It's my same stuff. So, I really have nothing to compare to unless I go dig out the .zip file and unzip it to compare the two. Not very likely to happen. But I have to investigate it more with different things.Memory, time of the night, and fact I was almost out of battery for the comp in fact :tearlaugh:
It's okay with the memory Aelin - especially regarding THIS stuff because it's literally changing all the time.
Is today Tuesday?
No.
Well Tuesday it was.......
Well, it's not any more!
The trouble is we-don't-know because we don't know what each update has 'fixed'.
actor chest:1
Above, is the part of code for V4 herself. In a Xurge3d top (I looked the Fantasy Ranger) it's the same part of code.actor chest:2
Maybe it's that the problem? Or it can be in the "channel" part. I'm not expert in codes, I just always try to understand what happens in my own codes, you know :tearlaugh:
Y'all lost me in this poor performing conforming clothing with V4 issue. PP 11 has from its beginning sometimes done weird stuff with Gen4 conforming stuff. Not all, but some of it goes haywire, like Ray is talking about. When it does, I go to PP 2014, load a V4, then the clothing, make sure its Body is selected, go to Properties tab and select the top 4 fitting controls. THEN Conform the item. Most of the time that clothing will Do The Right Thing, and fit itself to V4 nicely. PP 11 does not do this very well. I guess we need to report this.
You don't have to go into PP2014. You can do it in PP11 and it does it very well if you know what to do. Just hang on and maybe I'll have something for you soon that solves the whole problem. Don't report it or you'll get laughed at. :thissmall:
And hey, whilst looking through my documents this afternoon I DID find a list of changes, additions, etc. for the version I have - 11.2.286, so presumably, if you download the Documents that go with the version on the front download page there (and you're supposed to), you should see it in your documents for Poser Pro 11.
It's called...are you ready for it? "Poser 11 Readme"
Y'all lost me in this poor performing conforming clothing with V4 issue. PP 11 has from its beginning sometimes done weird stuff with Gen4 conforming stuff. Not all, but some of it goes haywire, like Ray is talking about. When it does, I go to PP 2014, load a V4, then the clothing, make sure its Body is selected, go to Properties tab and select the top 4 fitting controls. THEN Conform the item. Most of the time that clothing will Do The Right Thing, and fit itself to V4 nicely. PP 11 does not do this very well. I guess we need to report this.
Hey, we wouldn't want that! Better to be laughed at than ignored altogether :shrug: Trying your fix this evening!!!
:tearlaugh: :tearlaugh: I guess if any of us bothered to read the README's anymore, we would have figured that out, now, wouldn't we :tearlaugh: :tearlaugh:
You don't have to go into PP2014. You can do it in PP11 and it does it very well if you know what to do. Just hang on and maybe I'll have something for you soon that solves the whole problem.
Now that everyone has been upgraded to the Pro version, you can simply move the missing "Volutptuous" morph to the clothing with Figure>Copy Morphs From
Now, to this:
What I have found in experimenting with this fitting thing is, "Yes, it works"...but there is a caveat and a rather important one..."It works if the mesh on the clothing is good." That, meaning it doesn't fall apart or still not conform when you do the fitting thing. Unfortunately that's quite a bit of stuff that doesn't want to conform - particularly if the character is -- shall we say 'Voluptuous'. Sometimes not even on the figure it was made for - base V4.2 with NO morphs at all.
So, it's not really any less trouble than doing whatever you normally do to make clothes fit.
Now that everyone has been upgraded to the Pro version, you can simply move the missing "Volutptuous" morph to the clothing with Figure>Copy Morphs From
No need to fight with the Fitting Room any longer.
Now that everyone has been upgraded to the Pro version, you can simply move the missing "Volutptuous" morph to the clothing with Figure>Copy Morphs From
No need to fight with the Fitting Room any longer.
Thank you for your response, G3D. However, I don't get that. When I drag and drop an item of clothing onto V4.2 and then pick the Body of the shirt and click on "Copy Morphs From..." the only choice that pops up or is available to pick is V.4.2. So how do I ::simply move the missing "Voluptuous" morph:: to the shirt (or whatever). Sorry but I don't know what I'm doing wrong or not seeing here.Sound like an issue in the code of the clothing. Is it a freebie?
Thank you for your response, G3D. However, I don't get that. When I drag and drop an item of clothing onto V4.2 and then pick the Body of the shirt and click on "Copy Morphs From..." the only choice that pops up or is available to pick is V.4.2. So how do I ::simply move the missing "Voluptuous" morph:: to the shirt (or whatever). Sorry but I don't know what I'm doing wrong or not seeing here.
Sound like an issue in the code of the clothing. Is it a freebie?
No. I don't use a lot of freebie-Freebies. Just normal stuff you get at a 3D store.No, my idea was to look inside the code if I was able to find the issue, if the thing was a freebie.
Well, if you select that v 4.2 choice on that drop-down, you get another pop-up which has all of V 4.2 selected with 'x's. Is there a 'Voluptuous' thing to check in there? I don't recall anything like that, but I'm old and confused.
'Voluptuous' is only listed in the morphs of some to most pieces of clothing as far as I know (and therefore in their .pz2 files, etc. So, I don't understand where I'd move it from upon clicking the Figure > Chose Morphs From... command. Maybe that's what you're thinking I mean, Aelin? That I was using something that didn't have that dial? No. Absolutely not - lol.
I think what she is saying (maybe???) is that you go to the menu item figure->copy Morphs From
No, my idea was to look inside the code if I was able to find the issue, if the thing was a freebie.
I don't think you are making a mistake, it's just something from the outfit which is the problem. Maybe just a } in bad place (or missing).
For the rest, I don't think I used many morphed bodies on Poser, except for M4. So my experience is limited there. And I always don't have tested P11.2, only installed it on the comp.
At this point, I won't hazard a guess or I'll be more confused. LOL. :peek:
No, my idea was to look inside the code if I was able to find the issue, if the thing was a freebie.
I don't think you are making a mistake, it's just something from the outfit which is the problem. Maybe just a } in bad place (or missing).
For the rest, I don't think I used many morphed bodies on Poser, except for M4. So my experience is limited there. And I always don't have tested P11.2, only installed it on the comp.
Dont think its the code of the items...becaue they worked fine before...when the items were originally released
Has anyone ran into this problem yet?
Or is it just me?
Was going to import an OBJ file for Cookie and it gives me an error importing file message every time.
Granted this was a morphed character, so tried it again with a completely normal character still no joy
Tried it in Poser 10 and again no joy.
Any ideas ????
Could not find the file in my inventory so downloaded a fresh copy from ShareCG will be installing later tonight and see what happens ...
Thank you for your response, G3D. However, I don't get that. When I drag and drop an item of clothing onto V4.2 and then pick the Body of the shirt and click on "Copy Morphs From..." the only choice that pops up or is available to pick is V.4.2. So how do I ::simply move the missing "Voluptuous" morph:: to the shirt (or whatever). Sorry but I don't know what I'm doing wrong or not seeing here.
I tried to import the free wheelchair from shareCG, that Aelin posted up last month, with no luck, either.
Thank you Hawk, but that's exactly what I'm doing. However it doesn't work with everything.
What kind of problem do you encounter? I just imported a wheelchair from ShareCG in OBJ format. The only problem I had was the location of the texture files. And also I had it set to import at 100 % of the standard character size and placed on the floor. Other setting remained the same.
I used this method on the Desert Queen outfit from RMP and it worked perfectly - even the gloves. Everything fit. However other things from other outfits don't. Notice that even her hair draped over her left shoulder nicely when I plopped it on her head and morphed it. Now, this is my MaryJane and she is 'Voluptuous' .
http://www.thefantasiesattic.net/attic/cpg/displayimage.php?pid=37920
I used this method on the Desert Queen outfit from RMP and it worked perfectly - even the gloves. Everything fit. However other things from other outfits don't. Notice that even her hair draped over her left shoulder nicely when I plopped it on her head and morphed it. Now, this is my MaryJane and she is 'Voluptuous' .
http://www.thefantasiesattic.net/attic/cpg/displayimage.php?pid=37920
I did all of that...I even "found" the texture file...but when the little wheel stopped spinning, nothing showed in the screen. The program "said" it was populated but the screen was blank and even running my cursor over it did not pick anything up.
Which file was it? Can you give me a link? Maybe I picked up the wrong one?
Like I posted earlier. There is one caveat. Not all meshes will accept the morphs.
It's the one Aelin has posted up: http://www.sharecg.com/v/78219/browse/5/3D-Model/Wheelchair
She's a beaut, Ray! Nice to see one working well :wink:
Nice!!!
That's the one. Maybe you didn't check the "Put on Floor" and it's somewhere up there. Did you do a drop to the floor?
Thank you OFW.
I don't think Poser clothing has 'Voluptuous' morphs, do they? Haven't played with it enough to remember.
That's the one. Maybe you didn't check the "Put on Floor" and it's somewhere up there. Did you do a drop to the floor?
No, "Volumptuous" is a Morph++ morph, I believe, and doesn't come standard, its something that "used to" carry through, just like the rest of the add on body morphs.
I ticked off "Put on Floor" ...and when it didn't populate, I used all of the different camera angels and zoomed out but nada
I ticked off "Put on Floor" ...and when it didn't populate, I used all of the different camera angels and zoomed out but nada
Then it's a Mystery to me!!
It could have something to do with the fact that I'm eating up all of my graphics processing with this render LOL If it ever finishes (been rendering in Que since 10:00 am EST), I'll try it again and see if I get better results. It literally was a quick test to see if I could get it to come in, after J posted his issue.
No. I don't use a lot of freebie-Freebies. Just normal stuff you get at a 3D store.Yes, you have to inject the voluptuous morph into V4 to be able to transfer it to the clothing.
Well, if you select that v 4.2 choice on that drop-down, you get another pop-up which has all of V 4.2 selected with 'x's. Is there a 'Voluptuous' thing to check in there? I don't recall anything like that, but I'm old and confused.
'Voluptuous' is only listed in the morphs of some to most pieces of clothing as far as I know (and therefore in their .pz2 files, etc. So, I don't understand where I'd move it from upon clicking the Figure > Chose Morphs From... command. Maybe that's what you're thinking I mean, Aelin? That I was using something that didn't have that dial? No. Absolutely not - lol.
And isn't so use in the scene that it's outside the "dome" of Poser? That happened to me before.
I ticked off "Put on Floor" ...and when it didn't populate, I used all of the different camera angels and zoomed out but nada
Yes, you have to inject the voluptuous morph into V4 to be able to transfer it to the clothing.
Here's a couple of fast hints:
If you want to copy over just one or two morphs, click the x in the Body at the top and that unselects all the morphs in the list for you. No need to do each one.
If the morph you need to copy is a Full Body Morph (voluptuous is) checking off that morph in the Body section will automatically select it in all affected joints.
These hints will help you not have to scroll that forever and ever list of V4 morphs we had to inject all the time. :-)
Now that everyone has been upgraded to the Pro version, you can simply move the missing "Volutptuous" morph to the clothing with Figure>Copy Morphs From
No need to fight with the Fitting Room any longer.
Yes, you have to inject the voluptuous morph into V4 to be able to transfer it to the clothing.
Here's a couple of fast hints:
If you want to copy over just one or two morphs, click the x in the Body at the top and that unselects all the morphs in the list for you. No need to do each one.
If the morph you need to copy is a Full Body Morph (voluptuous is) checking off that morph in the Body section will automatically select it in all affected joints.
These hints will help you not have to scroll that forever and ever list of V4 morphs we had to inject all the time. :-)
Argh! I'm sleepy frazzle brained. Have to do it again later today when I get up. (plop!)
zzzzzzzzzz zzzzzzzzzzzzz
You wrote that just as I was waking up, McG! If the character has a complicated morph system (ie..not just a morph++ morph applied) have a notepad handy so you can jot down the necessary morphs that are not behaving, to copy over.
Now, I tried to use this same process on M4 when I did my Phantom render and it did NOT work the same way. Maybe it was the mesh...the old Daz M4 tux...but unfortunately, I couldn't find a good alternative anywhere...so I worked with what I had and changed camera angels to compensate for the unwillingness of the clothing to behave. Anyone else have any issues with M4?
I'm thinking this might have more to do with the mesh as it was only the shirt that wouldn't behave. it blew out the vest and jacket, so I ended up just taking the vest off and turning the abs off of the shirt to get it to even look half way decent. Wish there was another tux out there as my wedding texture set just isn't complete without the groom LOL and if the tux isn't going to behave properly, there is no sense in reworking the textures. Already the shoe textures seem to be missing, so, maybe we drop the bundle and just sell the wedding dress textures, as I believe Powerage's dresses still work well.
Actually, I dragged M4 out last night and started doing the fitting thing. I used BO Vortex. I did have to turn his thighs invisible as right on the inside thigh and outside thigh there were still pokies but thats okay. The rest of it fit fine.
I'm thinking this might have more to do with the mesh as it was only the shirt that wouldn't behave. it blew out the vest and jacket, so I ended up just taking the vest off and turning the abs off of the shirt to get it to even look half way decent. Wish there was another tux out there as my wedding texture set just isn't complete without the groom LOL and if the tux isn't going to behave properly, there is no sense in reworking the textures. Already the shoe textures seem to be missing, so, maybe we drop the bundle and just sell the wedding dress textures, as I believe Powerage's dresses still work well.
If you uncheck Body and then re-check it then everything gets checked all the way down. And that's generally what I'll do. It doesn't seem to affect the calculation period when you drag and drop the item onto the character or run up the RAM. I can't say for other machines that aren't mine, however.
The reason *I* do that is because not all figures are all just one type of Morph ++, like Voluptuous, or Body Builder. They're combinations and I know that because that's what I do.
Hrmmmm...go figure...I'll try him again now that I've done another update (dated 10-3 but still the same release number) Maybe it was just a freakish thing. On a the same tune but another note, my husband was using my old tower to set up a server for the house this weekend and pulled on old hard drive he had in his computer. There was an entire block of the hard drive that had a bunch of my old stuff on it, including my original files for the entire Wedding Extravaganza. Reworking the textures just got a whole lot easier and if his tux is going to behave, then it will be a complete set!
Ok it worked stunningly well with Bleid-not sure what happened with the Phantom :shrug: So I'm off to start reworking textures
You wrote that just as I was waking up, McG! If the character has a complicated morph system (ie..not just a morph++ morph applied) have a notepad handy so you can jot down the necessary morphs that are not behaving, to copy over.
Now, I tried to use this same process on M4 when I did my Phantom render and it did NOT work the same way. Maybe it was the mesh...the old Daz M4 tux...but unfortunately, I couldn't find a good alternative anywhere...so I worked with what I had and changed camera angels to compensate for the unwillingness of the clothing to behave. Anyone else have any issues with M4?
I really should take up mesh modeling as a hobby now. I mean how many years have I had the tools and JUST use Poser to play with all these fantabulous 3D toys?!!?!! I guess its Posers ease of use (FOR ME!) and sheer enjoyment I get from seeing the "instant gratification" of a 1 minute render even on MY old machine that's kept me enthralled all these years. Most of the time, just this aspect has been terrific! And now if something don't fit right I hit it with the Morph BRUSH in the Pose room. For little things, this tool is Da BOMB y'all!
@ McG: read all the way through and you find the to answer your question.
I just never heard anyone call it 'mesh modeling'. It's just modeling. Even if you know about the Style widgets, it's there for those who don't know about it - just in case.
I have to wonder why ReadMe.txt files are always ignored. They often have important information in them. That's why they're called what they are.
I don't get what you're saying here:Hang on, it's coming! ;)
Poser USED to adhere strictly to its rigid hierarchy. It appears it can, but does not have to any more. HENCE some DS users *MIGHT* just stampede over to Poser since their pet peeve has been dealt with. But they might not know this?
There were no program changes made in 11.2. None. There's no 'fixed now'. It was all about moving it to Bondware, from Smith-Micro. They state that on their pages about 11.2 on Rendo.
It still does adhere to it's hierarchy. It wouldn't work right if it didn't.
Ray, that the Runtime/Libraries/Character/Materials contents worked surprised the heck outta me. Worse, that the /Character/Pose/(poses stuff) also worked had me freeze in place a moment, then go look to make sure I was really seeing what I was seeing. I was. I thought back long and hard and cannot recall ever seeing that happen before.Beginning with Poser 8, you can set up your runtime anyway you like.
So. SOMEWHERE along the line, in SOME Poser version, that got "fixed" (as DS users would say it's broke!).
What the Flying :rat-atat: is going on here, opened Poser up and it says I must have an active internet connection to "renew my lease"I took Poser 11.2, like most of people I think now.
Excuse me I own this program since when did it become a leased product?
Once I got it opened I unplugged the internet and it works just fine.
The only thing I can think of is that the system rebooted today so it forgot, but the still doesn't change the fact that it said "lease" and I own it.
Aelin, my sweet, precious, friend, all of my old hard drives were trashed. I only salvaged a small bit of stuff off of my last drive. So no, I don't have any old install files :( If only!I'm sorry to hear that :sigh:
I wonder if they intend to go down the path of Adobe, Microsoft and so many more, so that future releases will be on a "subscription" basis instead of being able to just upgrade, or not, depending on your financial situation.
At this point I've thrown DAZ totally out of the window, I can't even get the darned program to run...the CMS won't load properly, no matter how I try to install it...PFFFFTTTT.....So if Rendo decides they are going the subscription model, particularly after what they did to me already, then I am DONE, DONE DONE
Some of our early adopters have expressed the exact same sentiment regarding subscription. From the top "There is no plan to change the business model of Poser to subscription." There you go straight from the horse's mouth. No need to panic or worry. :noway:
I Have the DAZ Studio 4.7.0.12 64 bit and the 4.8.0.59 64 bit if You want them?
Heh...I don't know if this will help but I'm going to say it and maybe it will bring in some clarity - or not :shrug:
In Libraries > Materials are where you create your textures - say for V4 - A character named Susie. Those textures would be mc.6 files and they would be her skins, makeups, eyes, nails and whatever else. That is where Poser created textures were kept originally, as mc.6 files. if they are zipped files, then they're .mcz files. Anything like pure cloth/material texture sets like Parrotdolphin's or Atenais's cloth textures will stay as .mc6 files in the Materials library folder. This is the original 'Poser way' of doing it.
However, DAZ decided to put them into the Libraries > Pose directory. To do that so they work there, you have to turn them into .pz2 files first and move them from the Materials Library to the Pose Library. It works but that is not the way Poser was originally set up to do. That's 'the DAZ way'.
There was another Materials folder in the Runtime in P5, I know, but that never had anything in it, which I suppose is why it got done away with. I don't know what that was for.
Seems like there are Geometries that do have texture files in with them but they are there to apply upon loading the item - usually a prop.
Like G3D said, there are some files you can change their location - like texture sets for outfits can be put in with the original outfit textures in Pose library and it doesn't hurt because those are not the files to be fetched. They are the fetcher files and inside those are links to the Textures folder so you don't change the names on the textures folders unless you want to go into all the files and change all the links in those fetchers that point to them. Same with a character that could be named anything you want, but you can't change the location of the Geometries files or their names because the character files are pointing in a specific place to fetch them.
Does that apply to what you're talking about? or make sense?
I have a couple versions of DS installed, for emergency conversions and the like. I do NOT have that blasted "CMS" and the other damnable thingie installed at all. They work ok with the OLD file system, actually. The one i cut me teeth on frankly.
Need an older DS version installer files? I can start at ds 0.9.7.8 ? DS 1.3, 5, 7, 8 ?? or DS 2.nn(13 versions), or DS 3.0 'regular', not Advanced (Paid), then there is 4.0 up thru 4.20. Yeah, thats a bunch of em. Is it even legal to send out those files? I dunno! If it ain't, then I can't send. Oops. but, these are for a FREE program? Hmmm.
Hi everyone, I'm a long term Poser user and loved PP14. Just a little background - I am now using a Mac and decided today to bite the bullet and purchase the full copy of PP11.2 for Mac. Installed OK but I've been struggling all afternoon with a couple of things.
1) Previously I had all my runtime on an external drive. With the licenced download given me after my purchase I wanted to put it into my external drive (newly set up for my mac), I have my runtimes separate, eg horse, V4, dragons, etc.
I named the external Poser, and the tree for horse (for example) is Runtime Horse/Runtime/Hivewire Horse/ and under that I have the folders geometries, libraries, etc. I downloaded to a temporary folder and copied and pasted everything accordingly.
When I went into Poser and clicked 'add library' it wouldn't find it, says the runtime is incorrectly named and no matter what different combinations I used - same result.
I'm sure it is an easy fix but maybe my nose is too close and I can't see.
Would any of you kind people be able to help me please.
Also I'm fairly new to Mac OS whereas with windows I could go in anywhere and manipulate to my own desire.
Hi everyone, I'm a long term Poser user and loved PP14. Just a little background - I am now using a Mac and decided today to bite the bullet and purchase the full copy of PP11.2 for Mac. Installed OK but I've been struggling all afternoon with a couple of things.
1) Previously I had all my runtime on an external drive. With the licenced download given me after my purchase I wanted to put it into my external drive (newly set up for my mac), I have my runtimes separate, eg horse, V4, dragons, etc.
I named the external Poser, and the tree for horse (for example) is Runtime Horse/Runtime/Hivewire Horse/ and under that I have the folders geometries, libraries, etc. I downloaded to a temporary folder and copied and pasted everything accordingly.
When I went into Poser and clicked 'add library' it wouldn't find it, says the runtime is incorrectly named and no matter what different combinations I used - same result.
I'm sure it is an easy fix but maybe my nose is too close and I can't see.
Would any of you kind people be able to help me please.
Also I'm fairly new to Mac OS whereas with windows I could go in anywhere and manipulate to my own desire.
Firstly to OFW, thank you so much for your reply and helping me out. I had already formatted this external to Mac OS but until I read PDG's reply I was going to reformat it again just in case that was the problem however PDG has put me on the right path.
PDG thank you so much, I amended my file path as you suggested and the horse opened in Poser so this is a great start, tomorrow when I start again I hope it will sort itself out, I'm just too tired to try it out right now. I hope I can sort out my other folders to suit, eg hair, dragons, V4, etc, but if I can't - I will be baaack lol.
:yawn2:
Firstly to OFW, thank you so much for your reply and helping me out. I had already formatted this external to Mac OS but until I read PDG's reply I was going to reformat it again just in case that was the problem however PDG has put me on the right path.File structure is always the same since Poser 1.
PDG thank you so much, I amended my file path as you suggested and the horse opened in Poser so this is a great start, tomorrow when I start again I hope it will sort itself out, I'm just too tired to try it out right now. I hope I can sort out my other folders to suit, eg hair, dragons, V4, etc, but if I can't - I will be baaack lol.
:yawn2:
Thanks again OFW and PDG. It's been a couple of years since I last opened my PP2014 and I was relying on my gappy memory, plus the fact that I'm learning about the Mac OS still that I had it wrong.Don't feel bad, Jenne, I was out of the game for a few years, myself. It's taken me a bit to get reacclimated but you'll get there. There are a few changes with PP11 but nothing that you won't be able to figure out pretty quickly. One of the things that I actually find to be nice is that Andi is gone and a real figure that can be worked with is loaded in out of the box, as it were.
I haven't looked at it since last night but I was able to get the hivewire horse to open so that's a start, so it is reading my external fine.
I've been out of the rendering game for so long that I'm really rusty and I've been reading through this thread, some of what has been written has gone right over my head lol but small steps.
I'm also downloading the program to my windows 10 laptop so I should be able to plug in my windows external with all it's old content and see what happens. With my Mac I intend to go through my purchases at Rendo and Daz and download some content, V4 and morphs might be a problem though.
Thanks once more for your help and when I'm struggling again I will put up my hand.
:ty04:
File structure is always the same since Poser 1.
Category Name->Runtime->Libraries
Category name is one of your choice. That is what you add to Poser's library with the little + symbol.
Runtime is required to be the first directory underneath Category.
Libraries are the Props, Materials, Geometries ect. folders and sit under Runtime. Any missing Library folders will be created by Poser automatically in the Runtime directory/folder. I forget which word is used on Macs.
example:
V4 Dresses -> Runtime -> Geometries
-> Figures
-> Materials
Add V4 Dresses to your library with the + sign and every V4 dress installed into the V4 Dresses runtime using the structure shown will show up in that category in your library.
With P10, the main programme files have one installer, figures, clothes, animals, etc all had their own. I have 4,7,10 and 11 Metacreations, Curious Labs and Smith Micro (twice) respectively. 8 ) in a pinch, you can install P4 then "upgrade to 10".
Bona fortuna.
Cheers
I've got all the install discs for Poser 2 if you need them....along with the manual that is the size of a Webster Dictionary...
Mc-G, try the grouping tool, load in scaled proper, select the plane, grouping tool, check the top window to see if it's already grouped. near bottom, Spawn Props. *SAVE as scene*.Yeppers. Grouping tool is a great thing. Same suggestion as I would give. I would look at the current textures and spawn them off as separate props to give myself a start, then lots of poly picking and a creative use of add/remove group/material. Once everything is back into the groups you want and they are spawned into props head for the hierarchy editor and assemble as necessary. Remove most of the dials and rotations as they are not necessary. Only landing gear and props really need to move. Lots of work and time involved but the grouping tool is your friend.
Delete the "Complete" obj, then connect the parts from the fusalage out, *Rinse Repeat*
Load scene, well.... replace scene. set limits, hide uneeded dials, rename dials if needed.
*Rinse Repeat*
As you can tell I advise saving often and soonest. I spent 19 houres setting up a 39 Packard, opening doors, boot, bonnet,seats move etc...
Power brownout rebooted the computer. lost all that time and effort. Would hate for anyone to go through that.
Cheers and good fortune
ah right, and because P10/2014 use Adobe FLASH...for the Library... the library separates itself from Poser and has to be adjusted every single time its run. But there is no fixing that. It was a Smith-Micro problem. And Bondware will not be made responsible for that.:yes: That's what I have to do to see the library, to make it floating around my screen. But I can work in peace with P10.
:ummm: Maybe I do not understand something here, the only time I need the internet connection is when I restart the program, once it is started I unplug it and go about my business.I can't keep pluged forever my laptop with Poser 11, like the battery is died.
Which is why I never shut it down :iminnocent:
Mike, set up your preferred opening scene. ground plane not enviro-dome, single light etc. Save as preferred. that should do it. unfortunately Poser demands a ground plane in the scene, even if invisible. "It's a feature"
Cheers
Ah yes, I see. I allowed the Adobe check ONE TIME when it threw up that error, hoping that it would go away. It DID go away and so did Flash. That's just so sorry of Adobe. The library does appear but I have to move and size it every time. Cancelling the error is SO worth keeping that intact! Just don't let it check for that certificate Aelin!!!!It's what I do for the library too. Or I remove it when I don't need it for a while, then back to look in the Window section to find it. But all that job in more worth the case just to have a working Poser.
eh? What girls? :woohoo: